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Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 2:12 am
by Skorn
Is there a guide to a rotation or ability priority for endgame fury wariror? preferably with information on stat priorities as well.

All I've been doing is using Ber Stance + BT, WW and HS when 80+ rage but ive heard of people using OP/hamstring spam as well? Not sure what thats about. Any info would be great thanks!

Re: Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 3:44 am
by vido
If you're not using overpower, you're doing bad damage. Hamstring takes priority over heroic strike if you have WF totem. High rage executes aren't efficient at all, when you're world buffed a BT/WW can possibly do more damage than a 30/25 rage execute.

Re: Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 3:58 am
by Skorn
Whats a good way to track OP? It doesn't light up while in zerker stance, do i just need to keep an eye out for dodges and switch? If i have a lot of rage is it still worth losing it by switching to battle?

Re: Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 7:19 am
by Santana
If you install SCT, it will yell at you when Overpower is available for you to switch stances into.

IIRC, WarriorHUD also flashes the icon above your char when it's available.

Re: Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 4:44 pm
by St0rfan
Skorn wrote:Whats a good way to track OP? It doesn't light up while in zerker stance, do i just need to keep an eye out for dodges and switch? If i have a lot of rage is it still worth losing it by switching to battle?


There's an addon called "overpower alert" that makes a big OP-icon flash on your screen when it becomes available. I would say it is a mandatory addon for any fury DPS:er.

Re: Fury end-game rotation/priority?

PostPosted: Sun Nov 15, 2015 5:09 pm
by Heldunder
St0rfan wrote:
Skorn wrote:Whats a good way to track OP? It doesn't light up while in zerker stance, do i just need to keep an eye out for dodges and switch? If i have a lot of rage is it still worth losing it by switching to battle?


There's an addon called "overpower alert" that makes a big OP-icon flash on your screen when it becomes available. I would say it is a mandatory addon for any fury DPS:er.


i personally use this,but intentionally keep my dps low, so they dont expect me to over perform. do less, they expect less.

Re: Fury end-game rotation/priority?

PostPosted: Mon Nov 16, 2015 2:36 am
by vido
Overpoweralert is terrible from my experience. WarriorHUD works perfect, just use the overpower part of the mod. The timer on it is indespensable, you can sometimes fit a slam or BT/WW. You also dont end up swapping stance, losing rage and then losing the proc before the end of your global.

If you play 2h and time slams right you can do stupid damage. BT>WW>Hamstring>Slam in this case. If you get around 50 rage prioritize Slam over Hamstring. If you're really swimming in rage you go full TBC retard mode and delay BT/WW and use HS on top of that. It's personally the hardest rotation out of any DPS class/spec I've seen regardless of expansion. If you can judge your rage generation well, maximize globals, squeeze in slams in the most opportune times you can expect well over 10% dps increase.

On fights like vael/golemagg/sitting in magmadar fire you delay BT/WW with Slams and abuse your superior rage dump to beat DW fury warriors (this applies to horde mostly, since alliance can use a faster MH and spam HS without worrying about shitty WF damage.)

Even with 0 world buffs, over 700 dps on golemagg is doable, without cheesing the DPS meters by hitting adds (If you get healed through the stacks). On AoE fights you can BT/WW, Slam, Hamstring and Cleave so the potential here is insane.

I can upload the sheet with the formulas I'm using for slam DPR and such once I iron it out.

Re: Fury end-game rotation/priority?

PostPosted: Mon Nov 16, 2015 8:21 am
by propergamer1978
That is pretty impressive dps on golmagg using a 2hander vido. Please do share your spreadsheet with us once you get an opportunity.

10% increase in dps just by squeezing in slam? That is unspeakably amazing and I'd love to test it out during my character gearing buildup in raids

Re: Fury end-game rotation/priority?

PostPosted: Tue Nov 17, 2015 6:53 am
by fancerton
vido wrote:Overpoweralert is terrible from my experience. WarriorHUD works perfect, just use the overpower part of the mod. The timer on it is indespensable, you can sometimes fit a slam or BT/WW. You also dont end up swapping stance, losing rage and then losing the proc before the end of your global.

If you play 2h and time slams right you can do stupid damage. BT>WW>Hamstring>Slam in this case. If you get around 50 rage prioritize Slam over Hamstring. If you're really swimming in rage you go full TBC retard mode and delay BT/WW and use HS on top of that. It's personally the hardest rotation out of any DPS class/spec I've seen regardless of expansion. If you can judge your rage generation well, maximize globals, squeeze in slams in the most opportune times you can expect well over 10% dps increase.

On fights like vael/golemagg/sitting in magmadar fire you delay BT/WW with Slams and abuse your superior rage dump to beat DW fury warriors (this applies to horde mostly, since alliance can use a faster MH and spam HS without worrying about shitty WF damage.)

Even with 0 world buffs, over 700 dps on golemagg is doable, without cheesing the DPS meters by hitting adds (If you get healed through the stacks). On AoE fights you can BT/WW, Slam, Hamstring and Cleave so the potential here is insane.

I can upload the sheet with the formulas I'm using for slam DPR and such once I iron it out.



you should stream, i'm sure a bunch of us would be very interested in seeing that in action.