Undertanker wrote:Also reduces base chance to miss. +5 skill around 2%, +10 is only another 1%. So +7 is a really good number as you see deminishing returns already from 5 to 10 by 50%.
Most noobs will follow my comment with some stupid statement about how skill only reduces parry dodge, miss chance by 0.04 per skill point, however they ignore the words that state "when you exceed a mobs def skill" which a raid boss has 315, therefore ignore them, they are dumb.
If you are orc, these are okay, not geat for axes boot great for sword. A class without weaponskill passive, these are a must have item.
That's quite ironic. It does reduce your base chance to miss but only by 0.04% per skill point. You're using formulas that only account for defense skill, however it doesn't work this way in vanilla and you have to look at the enemies level instead.
You continue posting nonsense that involves using TBC wowwiki formulas as your sole source of information. In TBC weapon skill as a stat was removed so enemy level and it's defense became interchangeable which becomes a tragic mess whenever you try to apply these to vanilla.
Regarding edgemaster's, these gloves scale relatively backwards. When you get good gear and start stacking world buffs you'll end up using HS much more often, eventually when you spam it every swing you convert roughly 55%+ of your white damage into yellows. Flameguard/Sacrificial gauntlets will become better when you stack world buffs, and C'thun gloves are an upgrade even if you don't HS at all.