Why isn't dual wield Fury the best leveling spec?
Posted: Sun Dec 13, 2015 1:16 am
Dual wield adds 19% miss chance to white hits (?) so basically you could take average DPS of 2-hand weapon and compare it to average DPS of two one hand weapons (50% penalty to off-hand) - 19% of that.
For pure white dps, not taking any talents whatsoever into account, it comes out as a very slight win in favour of 2-hand. So slight that its negated by using 2 levels higher one-hands. (i.e. 2x lvl green 24 axes will do more white dps than green lvl 22 two-handed mace)
But when fury talents are added into mix, Dual wield specialization + Flurry, that slight advantage of 2 handed weapon vanishes. (otherwise everyone would use 2h at 60 level for dps too, no?) and dual wielding two one-hands start to do MORE white dps than same level 2h.
Then there are other perks of dual wield: 1) Smoother rage gen and more rage generally since you do more damage 2) less oh-shit moments when your slow 2-hander misses twice in a row
I dont think difference is big, but for me it seems like dual-wield fury simply does more damage when leveling, and has smoother gameplay, assuming same level and rarity weapons.
For pure white dps, not taking any talents whatsoever into account, it comes out as a very slight win in favour of 2-hand. So slight that its negated by using 2 levels higher one-hands. (i.e. 2x lvl green 24 axes will do more white dps than green lvl 22 two-handed mace)
But when fury talents are added into mix, Dual wield specialization + Flurry, that slight advantage of 2 handed weapon vanishes. (otherwise everyone would use 2h at 60 level for dps too, no?) and dual wielding two one-hands start to do MORE white dps than same level 2h.
Then there are other perks of dual wield: 1) Smoother rage gen and more rage generally since you do more damage 2) less oh-shit moments when your slow 2-hander misses twice in a row
I dont think difference is big, but for me it seems like dual-wield fury simply does more damage when leveling, and has smoother gameplay, assuming same level and rarity weapons.