Speaking from a pure fury dps standpoint the people above have no clue what they are talking about. Here is the optimal spec for pure fury dps. It would be noted though that deep wounds might not be viable (yet) due to the 8 debuff slot limit:
http://db.vanillagaming.org/?talent#LbhxbhbZVV0VgxoVo- 2/2 in Overpower because you WILL stance-dance for this ability is a guaranteed critical strike and will give flurry-uptime. I suggest getting an addon called "overpower alert" because of this.
- 5/5 in tac mastery because of the above fact, you will be stance-dancing for Overpower.
- 2/3 in imp heroic strike as the other talents are more important. Heroic strike acts as your rage-dump ability
and you will only really be able to spam this in BWL-bis gear (or having Ironfoe). In AQ/Naxx gear you will be able to spec 3/3 heroic and never mind overpower because at that point your crit chance in raids will be high enough to sustain your flurry anyways.
- 2/2 in imp execute because it does make up a huge chunk of your DPS. Execute phase is very long on several important bosses like ragnaros, Vaelstrasz, Chromaggus, Nefarian and even without these fights its still superior to 2/2 imp zerk rage.
Now. Since we're currently in pre 1.4 -patch with only 8 debuff slots your raid-leader would most likely not want deep wounds on boss, in this case you'll want to spec like this:
http://db.vanillagaming.org/?talent#LG0xbZVVhVgxoioThe only point in the above talents I would consider optional would be the last 4/5 point of BS which you could put in Piercing howl for good trash utility.
Source: Played as fury thru MC/BWL, full TBC content and Full wotlk content and having tested alot of specs, weapon combinations, play-styles and done quite a bit of theory-crafting.