Warrior Bug Complilation ( videos included )
Posted: Sat Apr 18, 2015 10:41 am
* Edited New Bugs, clarification of bugs 24/8/2015
First of all sweeping strikes is not working properly.
First issue, sweeping strikes damage shouldn't be Parried/Dodged/Blocked, only the main attack on the target that activates the sweeping strikes should be able to dodge/parry/block etc.
Second issue, the damage values of sweeping strikes are random,lets say i hit a mage for 500,the mage near him can get a sweeping strikes crit which shouldn't happen. sweeping strikes damage is a unmitigated copy of the primary attack on different targets.
Third issue on the ability, sweeping strikes completely disregards damage increasing abilities such as beserking,enrage,deathwish, the extra attack granted by sweeping strikes is a NORMAL SWING damage which has the same chances to crit as all your abilities without getting affected by damage increase.
For example, i hit a Warrior 1k mortal strike while sweeping strikes active, the Mage near him should get an unmitigated copy of the attack on him which would be a lot more since an unmitigated copy has the same value of the primary hit with a different mitigation value considering the sweeping strikes target that is getting affected.
Proofs.
https://www.youtube.com/watch?v=BET3bKzcbEM
https://www.youtube.com/watch?v=YzPlictRoK8 various moments he uses sweeping strikes show it.
Second Bug i found.
Edited*
All extra attack effects are getting canceled upon using NEXT MELEE attacks, for example i have queued a heroic strike or cleave and a proc of the the following occurs, they will not release : HOJ , Sword Spec , Ironfoe,Trash blade, Flurry axe,only the animation occurs you get no extra attack on your combat log.
After some further investigation it looks like Slam has the same problem Next Melee attacks do, it doesn't let extra attacks from being released.
Sword spec so far haven't proced from Mortal Strike/Hamstring/Overpower/Whirlwind or anything that is dealing damage with your sword ( and if you go and tell me that hamstring is not sword damage ) then why do we get skill points in weapons by spamming hamstring? your argument here is invalid.
Edit* afer some further investigation the instant melee abilities being done by your sword do indeed trigger an extra attack, the thing is, the same problem with next melee attacks is affecting this, only animation occurs, you don't get extra attacks.
Third Bug i found.
While you have queued a next melee attack ( heroic strike or cleave ) and use the rage required to use them on other instant abilities thus not having enough for the next attack, the attack remains on "use" charged for next melee when you get the rage to use it resulting on delaying your white swing damage, If you ever use the rage required to use a cleave or heroic strike while they are pressed it should cancel trying to cast it instantly and you have to re press the button for it when u get the rage.
Edit -----
Fourth Bug
Charge/Intercept on air is broken,when you use charge on air you still get the fall damage! this is gamebreaking i used to do it all the time in AB and various moments of knockbacks!
Edit -----
Fifth Bug
Demo shout is not causing any aggro, you should be able to at least keep a significant amount of threat while spamming this ability *it still is enough for a healer to not over aggro* ( i remember myself tanking in ZG panthers on one side of the room spamming Demoralizing shout alone )
check video for proof.
https://www.youtube.com/watch?v=Fy1uk0k73YA
Seventh Bug
Critters dont give rage, you might say minor, but i say its not ( ab killing on farm critters for 100 rage etc )
8th Bug
Item " Lord General's Sword " drops from BRD Angerforge
The proc of the sword 50 ap, has the same icon with berserker stance, so it removes you entirely from your stance in adition removing your battle shout buff making this item useless for warriors even rogues because of the battle shout removal.
9th Bug
Using execute sometimes consumes all the rage and does 0 damage,what's up with that? Just takes away all the rage, only animation occurs, no numbers pop or anything visible in the combat log
That's all so far, if anyone know some more bugs, feel free to throw them here and on the bugtracker as i am really sensitive on my timetable schedule. i'll edit my post in the future if i find other bugs, so far those are the annoying ones for me.
First of all sweeping strikes is not working properly.
First issue, sweeping strikes damage shouldn't be Parried/Dodged/Blocked, only the main attack on the target that activates the sweeping strikes should be able to dodge/parry/block etc.
Second issue, the damage values of sweeping strikes are random,lets say i hit a mage for 500,the mage near him can get a sweeping strikes crit which shouldn't happen. sweeping strikes damage is a unmitigated copy of the primary attack on different targets.
Third issue on the ability, sweeping strikes completely disregards damage increasing abilities such as beserking,enrage,deathwish, the extra attack granted by sweeping strikes is a NORMAL SWING damage which has the same chances to crit as all your abilities without getting affected by damage increase.
For example, i hit a Warrior 1k mortal strike while sweeping strikes active, the Mage near him should get an unmitigated copy of the attack on him which would be a lot more since an unmitigated copy has the same value of the primary hit with a different mitigation value considering the sweeping strikes target that is getting affected.
Proofs.
https://www.youtube.com/watch?v=BET3bKzcbEM
https://www.youtube.com/watch?v=YzPlictRoK8 various moments he uses sweeping strikes show it.
Second Bug i found.
Edited*
All extra attack effects are getting canceled upon using NEXT MELEE attacks, for example i have queued a heroic strike or cleave and a proc of the the following occurs, they will not release : HOJ , Sword Spec , Ironfoe,Trash blade, Flurry axe,only the animation occurs you get no extra attack on your combat log.
After some further investigation it looks like Slam has the same problem Next Melee attacks do, it doesn't let extra attacks from being released.
Sword spec so far haven't proced from Mortal Strike/Hamstring/Overpower/Whirlwind or anything that is dealing damage with your sword ( and if you go and tell me that hamstring is not sword damage ) then why do we get skill points in weapons by spamming hamstring? your argument here is invalid.
Edit* afer some further investigation the instant melee abilities being done by your sword do indeed trigger an extra attack, the thing is, the same problem with next melee attacks is affecting this, only animation occurs, you don't get extra attacks.
Third Bug i found.
While you have queued a next melee attack ( heroic strike or cleave ) and use the rage required to use them on other instant abilities thus not having enough for the next attack, the attack remains on "use" charged for next melee when you get the rage to use it resulting on delaying your white swing damage, If you ever use the rage required to use a cleave or heroic strike while they are pressed it should cancel trying to cast it instantly and you have to re press the button for it when u get the rage.
Edit -----
Fourth Bug
Charge/Intercept on air is broken,when you use charge on air you still get the fall damage! this is gamebreaking i used to do it all the time in AB and various moments of knockbacks!
Edit -----
Fifth Bug
Demo shout is not causing any aggro, you should be able to at least keep a significant amount of threat while spamming this ability *it still is enough for a healer to not over aggro* ( i remember myself tanking in ZG panthers on one side of the room spamming Demoralizing shout alone )
check video for proof.
https://www.youtube.com/watch?v=Fy1uk0k73YA
Seventh Bug
Critters dont give rage, you might say minor, but i say its not ( ab killing on farm critters for 100 rage etc )
8th Bug
Item " Lord General's Sword " drops from BRD Angerforge
The proc of the sword 50 ap, has the same icon with berserker stance, so it removes you entirely from your stance in adition removing your battle shout buff making this item useless for warriors even rogues because of the battle shout removal.
9th Bug
Using execute sometimes consumes all the rage and does 0 damage,what's up with that? Just takes away all the rage, only animation occurs, no numbers pop or anything visible in the combat log
That's all so far, if anyone know some more bugs, feel free to throw them here and on the bugtracker as i am really sensitive on my timetable schedule. i'll edit my post in the future if i find other bugs, so far those are the annoying ones for me.