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Stance binds

PostPosted: Mon Apr 20, 2015 10:15 pm
by Kemosabi
What do you guys bind your stances to for quick switches in PvP?

Re: Stance binds

PostPosted: Mon Apr 20, 2015 10:39 pm
by Misa
Q for battle stance, E for zerk.
And shift+W for defensive stance because I'm retarded and can't fit it anywhere else.

Re: Stance binds

PostPosted: Mon Apr 20, 2015 10:56 pm
by Kemosabi
Interesting. I generally have my main moves bound to Q and E. Where do you bind your main moves (ie. Heroic strike, MS, Bloodthirst, etc..)?

Re: Stance binds

PostPosted: Tue Apr 21, 2015 5:40 am
by Xylon666Darkstar
F1-F3, and macrod to abilities. (Big hands)

Re: Stance binds

PostPosted: Tue Apr 21, 2015 1:05 pm
by turtleneckchain
I have gotten used to stancedance + ability macros.
My actionbars (discord) have one layout for battle and berserker stance, and one for defensive stance.
A few that i have to stancedance:

berserker stance to pummel/berserker rage/intercept
battle stance to overpower/ charge
defensive stance to disarm

I also use keysaving macros, one for example is:
if battlestance use rend, if berserker stance use whirlwind

Re: Stance binds

PostPosted: Tue Apr 21, 2015 3:50 pm
by Misa
Kemosabi wrote:Interesting. I generally have my main moves bound to Q and E. Where do you bind your main moves (ie. Heroic strike, MS, Bloodthirst, etc..)?


1 2 3 4 5 R T F G C X Z is my main bar.
Other bars are just added with modifiers like Shift and Ctrl.

Re: Stance binds

PostPosted: Tue Apr 21, 2015 7:18 pm
by nervous
Z-X-C are the optimal stance binds

Re: Stance binds

PostPosted: Tue Apr 21, 2015 7:31 pm
by mongrain
I use F1 battle, F2 Def and F3 zerk, always have.

Re: Stance binds

PostPosted: Tue Apr 21, 2015 8:22 pm
by Undertanker
Not sure what your bank roll is, but I use a Naga Razor 2 mouse (1-12 on your thumb).

Then use bartender two to make 3 different 3x4 grid action bars beside each other. First bar is 1- 12, second bar is shift modifier, 3rd is control modifier, and use alt 1-3 for stances.

Combined this with the said above stance dance/ability macros, you can have full control of abilities while having best player movement/positioning and camera control which really helps.

Worth the investment.