Youfie wrote:Just like with DMC:M, HoJ or any other proc, what I need first is the average number of strikes per second you swing at your target, taking into account your haste and your Miss / Dodge rate & shit, with / without BF / AR.
Given your Weapon Speed and Crusader proc chance on each successful melee attack, we get the the average number of seconds it takes to get a Crusader proc, from which we get a Crusader average uptime (e.g. if you get a proc every 20 seconds, it is modeled as a 15 / (20 + 15) = 42,86% uptime), and thus the average Strength Bonus crusader grants you.
Then, using Excel sensitivity analysis tool, I basically ask him "Hey, what would be the Normal / BF / AR etc. DPS if I had +X more Strength as a base stat?" where X is the calculated average Strength bonus.
The randomness of the proc is indeed quite hard to model, but with this method, the fact that it procs more when using Blade Flurry / AR is taken into account, as well as the fact that you benefit more from a Crusader proc when under AR than when being off-cooldowns, but they're averaged.
I'd much rather on a 2+ min fight use a system where crusader is up for most of very AR / BF, as in alot of cases this is true if you are minmaxing with the proc.
How I use crusader is: wait for the proc > use cooldowns > crusader is up during nearly full ar/bf plus the increased chance to proc a new one...
I might have missed a point where u changed the way u model crusader, but if its the above i believe "clever use" of this proc beats the 0.3 dps difference in the sheet atm...
P.S.
If not already counted for this report might be interesting as far as poisons/crusader/maelstrom go https://report.nostalrius.org/plugins/tracker/?aid=2591
P.P.S.
perhaps simply adding "crusader 2.0" option for weap enchant next to the existing one where crusader uptime during ar/bf is near 100% and outside of it it's a bit lower is "the way to go"
P.P.P.S.
27% base miss from spreadsheet for dual wield... u might wanna revisit this number