The Shortest Path wrote:Doesn't weapon skill continue to reduce dodge, parry, and miss chance past the 310 soft cap? Why is that not worth pursuing?
Most of the time it's not worth getting past 310 because you have to gimp yourself a little bit when equipping a +Skill item (there aren't so many of them, most are optimal only because of the +Skill etc.).
Oto, I just saw that you included 2/3 points in Ruthlessness in your 15/31/5 template. What are you opinion guys about this?
I kinda think 2/2 Murder would be more optimal (provided it applies to the target ofc), Combat Dagger spec basically never uses any other finisher than SnD, and it takes 30s to build up 5 CP for a 30s SnD.
I don't really see the point in getting more CP since you don't actually use them : getting 5 CP right when SnD ends or a few seconds before that doesn't change anything damage-wise, since it's our only finisher.
Of course, I'm ignoring the begining of a fight, where you don't use 5 CP SnD and when an extra CP is welcome.
The only assumptions that come to my mind in favor of 2/3 Ruthlessness in a 15/31/5 build would be :
- Taking into account the beginning of a fight with non-5 CP SnD & shit to start ;
- Preventing a little downtime in SnD since BS can be dodged, which can lead to a cycle > 30s to build 5 CP to refresh SnD ;
- Using AR allows the rogue to use other finishers than SnD, which cause 2/3 Ruthlessness to be actually useful.
However, none of these assumptions seem to justify the loss of the +2% all damage from Murder.
Have I overlooked something?
Any thought, anyone?