Youfie wrote:In my opinion, the Arcanum of Rapidity is kinda shitty, and I'd love too to have your opinions about it guys.
Here's my understanding of the Arcanum of Rapidity :
In theory, it means +1%ish to white damage (and more poisons / procs & shit).
However, a 1.8 Weapon becomes 1.37 with SnD + 1% Libram (1.8 / (1.3 * 1.1)), while it hits every 1,38 second with SnD only : the difference is very small and should be unable to actually deliver more DPS in most situations :
After 10s attacking a mob for instance, you'll have 7,29 hits with SnD + Arcanum, and 7,22 with SnD. Which means each of your attack will be a *little* earlier, but won't actually make any difference for now, since you won't have any extra attacks from the speed bonus yet.
Using the same example, one should have to wait around 139s of fight for the SnD + Arcanum combination to yield one more hit than SnD only (100.663, so 100 hits, versus 99.667, so 99).
Which means if you get out of range of your target for just a moment before 139s of fight, the Arcanum will have granted you 0 DPS.
And even if it does grant you that, then you'd have to compare it with the constant DPS gain of the +8 Agility Arcanum, which might be superior even if these conditions are met, which leads me to think the Arcanum of Rapidity is bullshit.
Am I missing something?
Heres some math without SND, procs, dual wield etc, but trying to bring closer how haste works out on short fights...
http://i.imgur.com/MPBHLrw.jpg30.000 seconds into the fight boss dies, haste gave 0 extra hits -> useless
31.000 seconds into the fight boss dies, haste gave 1 extra hit -> 13/12 = 1.08333 = 8.333% white dps boost
32.000 seconds into the fight boss dies, haste gave 0 extra hits -> useless
Fights are going to end on a random amount of seconds and miliseconds and if its a short fight the effect of haste is really random, and either brings an extra hit or it doesn't (13 hits vs 12 hits is a big deal). You can't control when the fight will end, and will the swing you started actually finish or be coc*blocked by an execute, but over time a haste user has a increasing chance of finishing a swing agility user never did.
In an extreme example if you have a 2.0 speed weapon and fight lasts 1.999 seconds 1% haste is the best enchant ever, if the same fight lasts 1.8 seconds haste is the worst enchant ever...
The results get more consistent with a faster weapon and a longer duration of the fight, but the effect of 1% haste is always there...
P.S.
If you have 1% haste on legs, 1% haste on head, and 7 agi on gloves then you are not minmaxing but slacking!
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