Hey everyone!
It's been quite a while since the previous release of my Spreadsheet. I'm really sorry, I couldn't find time to work on it, I actually had trouble to play at all.
Anyway, I did work on my spreadsheet during the past few days. It's not finished yet, but I'll probably be able to release it to you guys tomorrow.
First of all a few comments on your past feedbacks :
Proven wrote:2. Backstab crit-chance in Details sheet
For the backstab crit-chance (B24) you are taking the critchance from the Overview sheet +30%. In my opinion you should take the "real" crit-chance from Details sheet (M24) +30%.
I disagree with you that Backstab's critical strike chance should be taken from the auto-attack table : it would mean the critcap would affect Backstab's critchance as well as the auto-attack's, which is wrong.
However, you're right that Backstab critical strike chance shouldn't be taken from the "Overview" tab, because it is slightly off cause the Overview critical strike chance isn't exact due to my "trick".
The best thing to do to be 100% accurate is to use the Overview critical strike chance
and modify it "back", i.e. doing my "trick" to it too when using it for Backstab's critical strike chance.
This is what I've done in this new version of my Spreadsheet, along with some other changes (see the Changelog below).
Regarding item stats, Blackmist Bracers indeed had the wrong Strength amount. However, I let Strength on them, even though they might not have some on Nostalrius, so that all the gear is consistent in terms of stats and is 1.12. However I've unlocked the "Gear List" tab (can't remember if I did if in my previous release, too lazy to check) so that everyone can try different stats on the items, especially players from the new PvE realm.
Regarding Blade Flurry and Adrenaline Rush, indeed they last 15 seconds and I modeled them with a 20s-duration
. Fixed
.
And below is the planned changelog for the soon-to-come new version of my spreadsheet :
Changelog - 1.2 :
New Features :
• Base stats for Orcs, Trolls & Undead Rogues added ;
• You can now choose Windfury as a temporary weapon enchantment, and Grace of Air & Strength of Earth totems as raid buffs ;
• Crusader enchantment added (it causes an issue with the Next-Stat section though, see "Known Issues") ;
• Thistle Tea added: a very small glitch remains with it, along with some other effects (see "Known Issues"). It is modeled as a cooldown and the spreadsheet assumes you drink one as often as possible : the shorter the fight, the higher its DPS (just like BF & AR) : a 1-second fight gives unrealistic results (as if you instantly spent the 100 Energy) ; it is assumed that you always get full benefit out of it (i.e. 100 Energy), and all the Energy is assumed to be used on Backstab ;
• You can know equip a Dagger or a Sword in off-hand: this should be useful to Rogues who can get their hands on a Sword vastly superior to the off-hand Daggers they have access to, and wonder if they could use it in off-hand, despite losing 5% crit on their off-hand auto-attacks, especially Human Dagger Rogues. As a result, MH & OH now have a separate auto-attack table in the Details tab, and applying an Elemental Sharpening Stone on your weapon will now be displayed in these tables (it wasn’t the case until now, and it was intended) ;
• AQ20 Handbook of Backstab IX added (considered a buff so that you can choose to use it or not) ;
• You can now choose between talented and untalented versions of Blessing of Might, Battle Shout & Gift of the Wild, and use ranks available from AQ20 or not - this also goes for the newly added Grace of Air & Strength of Earth buffs as well as Windfury Totem ;
• Poisons and magical procs (e.g. DMC:M) now take into account your chance to score a critical strike with spells (base chance = 0,00%), and are thus affected by buffs affecting it ;
• Slip'kik's Savvy +3% to crit with spells buff added.
Bug Fixes :
• Fixed a (huge) error from me regarding Blade Flurry and Adrenaline Rush: they now have a 15-second duration, as they always should have, rather than a 20-second one ;
• Fixed a glitch that caused the 8/8 Bloodfang proc to use DMC:M PPM for the OH PPM instead of the PPM set for the proc, and a similar bug causing the Shadowcraft / Darkmantle proc to use BF 8/8 PPM for MH and DMC:M PPM for OH (since all of these were set at 1 PPM by default, it didn't change anything at all unless you tried custom PPMs for these effects) ;
• The Songflower Serenade (new name of the improper "Felwood Buff") now also increases Strength and Agility by 15, as it always should have ;
• Fixed a bug that caused Elemental Sharpening Stones to bypass the crit cap mechanism and allowed one to gain some DPS on their auto-attacks even after being crit capped (however they still grant you some DPS when applied to your MH after reaching the crit cap, as intended, because of Backstab) ;
• Fixed an oversight that prevented Backstab from being crit capped (not in the same way auto-attacks are though, of course) and allowed one to gain DPS from having more than 100% chance to crit with it (yes, it is possible with the proper gear and buffs) ;
• Fixed an oversight that caused Backstab critical strike chance to ignore the slight loss of crit due to the target being level 63 : this is now fixed and it should now always be equal to the one displayed in the attack-table for your MH + 30%, unless you’re crit-capped for your MH auto-attacks ;
• Fixed an oversight regarding the 3/8 Bloodfang bonus : it was calculated properly in the Details tab but wasn't added to the "Normal" DPS ;
• When having more than 315 Weapon Skill, the Dodge chance reduction wasn’t calculated properly : it now is ;
• Fixed a typo with Blackmist Bracers stats (wrong amount of Strength) ;
• Arathi Basin reputation set 3-piece 1% critical strike bonus was missing, and has been added.
Gear changes :
• Mongoose Boots added to the gear list ;
• Band of Unnatural Forces added to the gear list ;
• Stormrage's Talisman of Seething added to the gear list ;
• Kiss of the Spider added to the gear list ; it wasn’t really a priority to model, but since it's pretty easy to do so because it just basically turns your Blade Flurry into a +44% Haste effect (if you assume both effects are always used at the same time, which they should since they have the exact same cooldown and duration and scale with each other due to haste effects being multiplicative), I’ve done it right away.
Please note that the DPS gain listed in the KotS section (Details tab) isn’t the actual Average damage gain from KotS, it’s the Blade Flurry damage gain from it (then, depending on the length of the fight, BF DPS is averaged etc., so the total Average DPS section is still accurate) ;
• Some PvP items from WSG / AB / AV have been renamed to be more consistent with each other and easily identifiable for both factions.
Miscellaneous :
• Dire Maul 200 AP buff renamed to Fengus' Ferocity (instead of "DM Buff") ;
• Felwood +15 All Stats & +5% crit buff renamed to Songflower Serenade (instead of "Felwood Buff") ;
• "Hakkar's Head" buff is now known as Hakkar's Heart, as it always should have ;
• You can now choose between Juju Power & Elixir of the Giants, rather than being forced to use Juju Power or nothing ;
• You can now choose between Elixir of the Mongoose & Elixir of Greater Agility, rather than being forced to use Elixir of the Mongoose or nothing ;
• The formula for the Crit in the Auto-attack table was slightly modified because it seemed I was previously deducting crit to account for the Weapon Skill / Defense Difference twice ;
• Juju Flurry added to the « raid buffs » section. It isn’t supported yet though. I only added it because I was lacking one buff for everything to look symetrical and shit. I don’t know if I’ll script it in the near future, since it’s a bit of a pain in the ass, with its duration being different from Blade Flurry etc. (maybe when I’ll get down to the trinkets).
Regarding Crusader :I've had quite a LOT of trouble with this little fucker. Not to actually calculate its dps gain, but to add it to the rest of the DPS. You know, since I use Excel's
Sensitivity Analysis tool to model Crusader, with the final Normal / BF / AR DPS output being one of the hypothesis, when I tried to add the results to the said Normal / BF / AR DPS, Excel wouldn't do it cause it was creating an infinite loop - which kinda makes sense.
Even when activating the iterative calculations in Excel Settings, numbers would get fucked up in the end for some reason when selecting / deselecting Crusader several times, not to mention it would have required you to do the same in your own Excel, and it was kinda the kind of things I don't wanna do (you know, "keep it simple and user-friendly" is my motto for this spreadsheet).
Anyway, I found a way to add Crusader DPS in the end, BUT, sadly, it fucks up the "Next Stat" section. I don't really know why, I guess it's because this section also uses a Sensitivity Analysis or whatever. Despite my efforts, I couldn't find a better way to put things
.
==> As a result, whenever you have a Crusader enchantment on either hand, just disregard the "Next Stat" & "Stat Equivalence" sections, they're wrong. They are fine once you switch back to another enchant though.
It's not that big of a deal since +15 Agility is supposed to be better anyway (at least the way I modeled Crusader), but I would have liked to get everything to work properly you know, just for the sake of it
.
And regarding Windfury (I basically had the same issues @ infinite loop with it), currently it is the only proc that takes into account the fact that it could proc off Hand of Justice. In my next version, all procs will be the same, and will take into account HoJ / WF.
This will become mandatory now that we have Windfury modeled, since it can change things quite a lot.
However, WF cannot currently proc off 'itself', and I haven't found a way to model this shit properly and accurately, which is annoying
.
Anyway, I apologize for the wait and I'm sorry couldn't add some of the features some of you guys asked from me. They'll come later
.
You thoughts and suggestions are all welcome before my next release, as well as some more feedbacks, although I cannot guarantee I could take them into account for the very next release.
Regards,
Youfie