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Sap is Broken

PostPosted: Sat May 09, 2015 6:31 am
by Basildeth
Sapping a target puts you in combat and drops stealth.

"Strong."

Re: Sap is Broken

PostPosted: Sat May 09, 2015 6:44 am
by Miv
Basildeth wrote:Sapping a target puts you in combat and drops stealth.

"Strong."



I'm not sure if this is a troll/joke or what... but that's how it works.

Re: Sap is Broken

PostPosted: Sat May 09, 2015 7:45 am
by Setup
Basildeth wrote:Sapping a target puts you in combat and drops stealth.

"Strong."



What a Panda.

Re: Sap is Broken

PostPosted: Sat May 09, 2015 8:00 am
by Ohhgee
pandas everywhere

Re: Sap is Broken

PostPosted: Sat May 09, 2015 11:08 am
by Rockstarharry
You're going to want to spec 2/2 into "Improved Sap" to stop stealth breaking, its actually really handy for pick pocketing.

Re: Sap is Broken

PostPosted: Sat May 09, 2015 11:35 am
by Miv
Rockstarharry wrote:You're going to want to spec 2/2 into "Improved Sap" to stop stealth breaking, its actually really handy for pick pocketing.


Is that actually 100%? I thought it was 90%?

Re: Sap is Broken

PostPosted: Sat May 09, 2015 11:38 am
by Rockstarharry
Maybe it is 90%, i'm not sure.

Re: Sap is Broken

PostPosted: Sat May 09, 2015 8:20 pm
by Basildeth
Wow. So sap was hot garbage in Vanilla. Carry on.

Re: Sap is Broken

PostPosted: Sun May 10, 2015 6:17 am
by Uzephi
http://www.wowwiki.com/Sap

Patch 2.0.3 (09-Jan-2007): There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.

Sap has a random duration in Vanilla, and Sap removed stealth until.....

Patch 2.1.0 (22-May-2007): Sap will no longer remove you from Stealth.

Sap did have some odd effect if two or more rogues sapped the same mob pack... I remember one being it cancelled the first sap after you tried to do the second, meaning only one sap worked.

Patch 2.3.0 (13-Nov-2007): Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.

FYI, sap may have a long duration in PvP, but it is known to break around the 10-18sec mark.

Re: Sap is Broken

PostPosted: Mon May 11, 2015 10:58 am
by Slicy
Miv wrote:
Rockstarharry wrote:You're going to want to spec 2/2 into "Improved Sap" to stop stealth breaking, its actually really handy for pick pocketing.


Is that actually 100%? I thought it was 90%?


Improved Sap 3/3* in vanilla has a 90% chance to not unstealth you. Which is working properly here.
*Thanks to Folky and Stry for correcting

Uzephi wrote:http://www.wowwiki.com/Sap

Patch 2.0.3 (09-Jan-2007): There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.

Sap has a random duration in Vanilla, and Sap removed stealth until.....

Patch 2.1.0 (22-May-2007): Sap will no longer remove you from Stealth.

Sap did have some odd effect if two or more rogues sapped the same mob pack... I remember one being it cancelled the first sap after you tried to do the second, meaning only one sap worked.

Patch 2.3.0 (13-Nov-2007): Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.

FYI, sap may have a long duration in PvP, but it is known to break around the 10-18sec mark.


Concerning the pvp duration of sap : After countless saps to ninja flags in AB, I can assure you that sap is breaking before 10 secs a lot of times. The heartbeat resist check you're talking about seems very strong on this server (and not working at all for fear) .

Proofs :
- Sap + flag cap in AB : 50% of the time, your sap will break before you cap. Edit : If not, it breaks between 10-12 secs.
- Sap + re-stealth : If you don't have a single point in Camouflage (EG : your stealth is on a 10 secs CD), it is unlikely that you can re-stealth before sap ends.