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Mace PvP

PostPosted: Tue Aug 04, 2015 3:53 am
by AMzo
So even though every spec/option has been polished for years due to Vanilla being out for 10 years already I'd like to try something different.

Inspired by the HARP build from TBC (hemo/adrenaline rush/prerp) I came up with a 1.12 pure PVP mace spec.

http://db.vanillagaming.org/?talent#fhZhbedr0tZxre00hoo

3 points into Imp. Evis. due to leftover points, I think its a good damage increase and best usage of those leftover points. In combat I took Riposte and put the spare points in hit to get the yellow cap for PvP. In sub I went for Prep+Hemo and used leftover for defensive talents. I could swap 1 points from Camouflage for a valuepoint in Setup.

I'm pretty casual so I don't have to much time to do raids. That's why I went for maces, I think the RNG stun + kick silence + improved sprint and the good CP generation from Sub is a decent PvP spec. For weapons I had http://db.vanillagaming.org/?item=13006 or http://db.vanillagaming.org/?item=19104#wh-comments in mind for the MH. for my OH I don't know yet, all the fast maces (<2.0 speed) drop from rare spawns or the T0.5 quest. Might just have to go with a 2.0 speed.

Upgrades include craftables, AQ20/40 or the tanking mace from Razorgore if tanks don't need it (highly doubt).

Any input/ideas/brainstorm would be appreciated.

Re: Mace PvP

PostPosted: Wed Aug 05, 2015 2:57 pm
by Drexciya
I would try to fit in imp. sap and dirty deeds. Perhaps by dropping imp. evisc. and sleight of hand.

Re: Mace PvP

PostPosted: Thu Aug 06, 2015 1:07 am
by Youfie
After looking at your spec, I think it's not really possible to find a reliable PvP spec which uses Mace Spec AND Hemorrhage.

As a Hemo Rogue your main burst is done using Cold Blood, which you can't have here. And 0/5 Lethality will basically make your Hemorrhage exactly the same thing as a white hit. Sleight of hand is also kinda useless in my opinion in Sub. And Camouflage is supposed to be a filler talent in my opinion, so 4/5 at best, nothing more. Dirty Deed is also kinda nice in PvP, at least 1/2, for better stunlocks, and so is Relentless Strikes.

I think you'd be better off giving up Hemo / Prep and going for a SS / CB Mace build, you'd be more efficient in PvP :
http://db.vanillagaming.org/?talent#fhe0oxuZG0edr0xZx

Points in Assassination in Relentless / Remorseless / Imp EA / Imp Poisons can be messed around a little, it's just a matter of playstyle I guess, chose the talents very quickly.

You loose Blade Flurry, which isn't that useful in PvP, and you gain Relentless Strikes, Lethality & Cold Blood, which are tremendously better in a PvP environment.

You keep MoD, Silencing Kick, Improved Sprint & Mace Stun, which is nice and, of course, you lose Preparation.

Just my opinion, hope this helps :)

Re: Mace PvP

PostPosted: Thu Aug 06, 2015 1:12 am
by Drexciya
You don't really *need* cold blood though, it's mostly just efficient for gimmick-gibbing clothies.

Re: Mace PvP

PostPosted: Sat Aug 08, 2015 1:24 pm
by Defiler
i've been mace specced for several weeks with Ironfoe: http://db.vanillagaming.org/?item=11684,
and that was my experience:


cons:
u dont have as much burst like normal cookie cutter build where u go hemo/prep + cold blood
hemo dmg is kinda low (but duno if lethality does increase the dmg THAT much)

pros:
u have more sustained dmg, and the random mace procs are rly awesome and funny sometimes
u got cleave if u spec serrated blades
u dont need hit on gear since u get +5 hit (pvp cap) via talents---> means ucan compensate the dmgloss (by not having lethality) with more crit gear
u are NOT dependent on having cold blood rdy for pvp

--------------------------------
overall:

the build is pretty funny and may scale better with good gear than cookie cutter build!

the main question remains:

what Combo Point generator is better:

Hemo or Sinister Strike? I know hemo should be better for getting 5 cbp fast BUT if hemo dmg is rly that low
u might wanna use Sinister Strike (with 2/2 in reducing the energy Cost of SS by 5)

then u got Sinister Strike for 40 energy instead of 35 for hemo

its maybe more burst and with enough pieces of the Nightslayer set (+10 energy cap) u might be doing good in pvp

/discuss ;)

builds:

this was the build ive been using for weeks:

mace stun with hemo: http://db.vanillagaming.org/?talent#fZhhVbbVtZxMjochRo

and this is the build I will probably try out soon:

mace stun with Sinister Strike: http://db.vanillagaming.org/?talent#fZGoVbbVx0cZxMjocbR

Re: Mace PvP

PostPosted: Mon Aug 10, 2015 11:19 pm
by AMzo
I went with Hemo to get the most efficient CP generation. Sleigh of Hand is just a talentfiller, other options are Ghosly Strike + 1 random point.

Getting CB will lose you all of your sub tricks such as Initiative, Elusiveness, Camouflage and Prep.

I guess its kind of the sustain vs burst debate.

Re: Mace PvP

PostPosted: Tue Aug 11, 2015 1:09 am
by Unsouled
I guess its kind of the sustain vs burst debate.


This is definitely an interesting concept, however there is a reason mace spec & hero weren't combined until more talent points were available--

By giving up CB, Lethality, Malice, and Relentlessness, we are absolutely gimping our damage output with a hemo build. Since we need to reach so high up into the Combat talents to get Mace Spec, we are ALSO losing Imp Sap and Dirty Deeds, which are the two other key Sub talents.

There is a lot of synergy with Dirty Deeds, Initiative, and Cold Blood, which is lost with this build.

Essentially, we are sacrificing way too much in order to get some random mace stun proc. I'm of the opinion that a full-on Combat Mace spec is really the only way to go with mace stuns in Vanilla--and this spec was already proven to be EXTREMELY powerful, with the right gear (i.e. good gear).

Of course, there's always the novelty with doing something new :D.

Re: Mace PvP

PostPosted: Fri Aug 14, 2015 12:24 am
by Defiler
Unsouled wrote:
I'm of the opinion that a full-on Combat Mace spec is really the only way to go with mace stuns in Vanilla--and this spec was already proven to be EXTREMELY powerful, with the right gear (i.e. good gear).



care to elaborate? u mean 31 in combat and rest in assa for pvp or woot oO

Re: Mace PvP

PostPosted: Fri Aug 14, 2015 12:53 pm
by BonnyZ
AMzo wrote:So even though every spec/option has been polished for years due to Vanilla being out for 10 years already I'd like to try something different.

Inspired by the HARP build from TBC (hemo/adrenaline rush/prerp) I came up with a 1.12 pure PVP mace spec.

http://db.vanillagaming.org/?talent#fhZhbedr0tZxre00hoo

3 points into Imp. Evis. due to leftover points, I think its a good damage increase and best usage of those leftover points. In combat I took Riposte and put the spare points in hit to get the yellow cap for PvP. In sub I went for Prep+Hemo and used leftover for defensive talents. I could swap 1 points from Camouflage for a valuepoint in Setup.

I'm pretty casual so I don't have to much time to do raids. That's why I went for maces, I think the RNG stun + kick silence + improved sprint and the good CP generation from Sub is a decent PvP spec. For weapons I had http://db.vanillagaming.org/?item=13006 or http://db.vanillagaming.org/?item=19104#wh-comments in mind for the MH. for my OH I don't know yet, all the fast maces (<2.0 speed) drop from rare spawns or the T0.5 quest. Might just have to go with a 2.0 speed.

Upgrades include craftables, AQ20/40 or the tanking mace from Razorgore if tanks don't need it (highly doubt).

Any input/ideas/brainstorm would be appreciated.

Eviscrate talant don't work!!!

Re: Mace PvP

PostPosted: Sun Aug 16, 2015 1:33 am
by Unsouled
Defiler wrote:
Unsouled wrote:
I'm of the opinion that a full-on Combat Mace spec is really the only way to go with mace stuns in Vanilla--and this spec was already proven to be EXTREMELY powerful, with the right gear (i.e. good gear).



care to elaborate? u mean 31 in combat and rest in assa for pvp or woot oO


Combat scales very well with gear, so when you have good stats & weapons the spec can be devastating. A number of Rank 14 rogues would opt to go Combat with the weapons that became available, with great results.

Example Combat Mace build: http://db.vanillagaming.org/?talent#fheMoxZG0EzrVt00o

The two points in imp SnD could be put into imp expose armor... it's really more of a preference thing. 1-point SnDs in PvP could actually be useful in certain situations (i.e. when you're on a target for a longer amount of time, or hitting targets back-to-back in group PvP situations, or when stacked with BF).

As for a video example, HappyMinti uses combat maces in some of the clips in Nerf Sap 7, which could be worth checking out. One of the clips that stands out is when he takes out three targets with AR + BF + Evasion + tea, right after he had mentioned how OP combat could be in a conversation with someone (you can see it in the chat log).