by Drain » Thu Dec 24, 2015 12:11 am
The thing is, your specials can always crit. They do not benefit from additional hit beyond the cap. A crit to an auto+special makes more sense than just another swing on the auto. This is why crit is better. You're also powering up more Lethality hits. One thing that gets Rogues confused is the Hand of Justice and/or Sword Spec. It's true that more auto hits will get more procs... but the procs you're already getting can crit, so whether you get a crit on a previous proc, or just another proc by itself, you're still benefiting the same from the crit in this respect. As for other items, I've told many a stupid Rogue that the Eye of Rend is actually better than the Mask of Unforgiven in damage output, but so many still refuse to believe it. While 2 crit vs 1 crit 2 hit are almost equal; the extra STR on the Eye makes it the winner. Assuming you are already hit capped without this slot, you actually do more damage with the Eye. Hit capping 8-9% with Precision is incredibly easy, so most similar slots are better used on the crit choice(ie Painweave Band > Elven Ring).
The ONLY real benefit to excessive hit is more poison procs... which are already junk. They don't scale with any of your physical stats... so it's stupid to invest in more procs. You're sacrificing superior damage in exchange for more dinky poison procs, which just means you have to make more poisons because you needlessly run out the charges faster. More is not better when it comes to poison procs because in order to get more, you have to sacrifice crit for it, which is stupid. You are miles better off just critting more and proccing less, as opposed to critting less and proccing more.
So +crit is always better so long as your specials do not miss... until you get to the crit cap. This confusing point is when your autoattacks cannot crit because there is not enough hit left on the table. When you slot a crit, it turns a hit into a crit. If there is no hit left for it to upgrade, it will do nothing. Because of the dual wield penalty and glancing blows eating up the majority of the table for auto attacks; they have a much lower crit cap than specials. After this point is reached, the crit is "only" affecting specials, and not autoattacks, so we have the opposite situation from before where we now have to turn around and invest in hit because our autos are no longer benefiting from the crit. It's difficult to keep up with your crit cap, but there's an easy solution. When you fight a boss, just look at your attack log. If you are seeing any regular auto attack hits, then you are not crit capped. If you were, they would all be criticals. When crit capped, your autoattacks will only ever crit the target, get a glancing blow, or not hit at all. There will be no regular hits. This means that so long as you see regular hits, then you have more room on the table for crits.
If you are crit capped, the first thing I recommend you consider trading out is the Blackhands. If you switch this with a Royal Seal, you'll trade -2 current crit for +2 max crit, easily solving the problem, but also while gaining free fire resist in the process. If this somehow isn't enough, then you could look into other trades.