Playing around with various rogue spreadsheets gives me different results on which enchants are best, which I assume is due to the way the authors choose to model the enchants mathematically. I'm also thinking that the best enchants may be a function of gear due to hit and crit caps. Is this correct and if so, can somebody clarify the relation? I'm a bit new to rogue theory crafting so I would really appreciated some input from the more knowledgeable rogues around here
