Dagger Rogue PVE Weapon Enchantments

Is there any definitive answer on what the optimal MH and OH enchantments are in a raid setting? I know this has been discussed before, but there seem to be many different options that people are using. Some swear by +5 dmg on MH and +15 agi on OH, while others claim crusader is the way to go on MH instead. I've also seen +15 agi or crusader on both MH and OH.
Playing around with various rogue spreadsheets gives me different results on which enchants are best, which I assume is due to the way the authors choose to model the enchants mathematically. I'm also thinking that the best enchants may be a function of gear due to hit and crit caps. Is this correct and if so, can somebody clarify the relation? I'm a bit new to rogue theory crafting so I would really appreciated some input from the more knowledgeable rogues around here
.
Playing around with various rogue spreadsheets gives me different results on which enchants are best, which I assume is due to the way the authors choose to model the enchants mathematically. I'm also thinking that the best enchants may be a function of gear due to hit and crit caps. Is this correct and if so, can somebody clarify the relation? I'm a bit new to rogue theory crafting so I would really appreciated some input from the more knowledgeable rogues around here
