PVP Rogue spec

Hello people, my question is simple, i built a talent i would like to try and i want your opinions.
http://db.vanillagaming.org/?talent#fhe0oxtZZE0fchhRo
http://db.vanillagaming.org/?talent#fhe0oxtZZE0fchhRo
nubi wrote:Wouldn't elusivness be a strong talent to train for pvp. I know burning people down is the point to pvp. But survival is a key too. 1.5 min off of vanish cool down is Huge for survival. Imo
TaurenRogue wrote:you can argue expose over poisons in a hemo build but not in daggers
Unsouled wrote:TaurenRogue wrote:you can argue expose over poisons in a hemo build but not in daggers
Can you expand on this? I wholeheartedly disagree, I would actually argue the opposite. Since CP generation is lower with a dagger build (even Seal Fate), a higher % of your damage is from Backstab damage as opposed to finishers. This makes Expose Armor even more valuable for a dagger rogue who is trying to Backstab targets to death.
Expose is also more effective as you increase the number of physical attacking characters attacking a target, e.g. attacking a flag carrier with 2 or more melee/hunters.
Obviously we're talking about IMPROVED Poisons vs. IMPROVED Expose Armor, so it's not like you can't expose a target without the talent. But in my experience, there isn't an issue with maintaining snare on a target with dual crippling anyway, so the increased proc rate isn't very useful--whereas expose armor is frequently used and a 50% increase in armor reduction is pretty substantial when the ability is used strategically.
TaurenRogue wrote:I usually run 3p imp poisons and crip/mindnumbing in bg-s for the pesky casters/healers or randomly a wound /crip if im facing alot of dispells (3-4 stacks of wound = 3-4 casts = 4.5-6 sec of removing wound).
Now that aside presuming you dont have a proc trinket 100% of your damage is physical with any of the 3 poison setups and therefore expose has the same effect for both builds. However u cant realistically build a 4-5 combo expose with a dagger build in any pvp situation and expect to use it before cc-ed, while this is much easier as hemo.
Cheapshot -> backstab -> 3-4p expose = no energy left
Cheapshot -> hemo -> 3-4p expose = energy left for a gouge or a blind into a restealth
Ignoring the duel scenarios and focusing on bg-s here the above is 90% of why u dont run expose in daggers imho unless seal fate speced and you can build combos faster.
Also in a dagger build you are much more likely to run 1 crippling + mindnumbing due to you having 2 fast weaps (1.3 - 2.0 on both) and the 3 points in poisons make it more reliable to get 1 or both off.