Checking my memory of vanilla hunter

Checking my memory of vanilla hunter

by rptb1 » Tue Mar 03, 2015 8:26 pm

I played hunter in vanilla through to Cataclysm, and I'm finding a few things don't feel quite right in Nostalrius. I wanted to check with other hunters about them.

First, my pet seems to eat way more than I remember. I have to feed him every two minutes to prevent him becoming unhappy. It seems too frequent. How does it compare to your memory of vanilla?

Second, my pet seems to gain loyalty much slower than I remember. It's taking some hours to get one level up from "rebellious", even with constant feeding of the pet to happiness. Again, does that seem right?

Lastly, I spent a lot of time practising kiting and stutter-stepping all through vanilla and BC. On Nostalrius, it seems that I must stop dead for about 0.5 seconds in order to get an autoshot. Here's a video I made in BC showing some stutter-stepping where the autoshot was almost instant, but on the other hand you can see in this classic PvP video that it does seem to take longer. Again, does it seem right to you on Nostalrius?

Nostalrius is definitely doing some things differently. In vanilla, if you ran for long enough during autoshot, it would cancel with an "interrupted" message. In Nostalrius it will resume no matter how long you run. I'm not going to complain about that, though.

Has anyone else noticed anything that seems a bit off with the shot mechanics?
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Re: Checking my memory of vanilla hunter

by Maldun » Tue Mar 03, 2015 8:36 pm

hey there, these three issues are common vanilla behaviour and you just lost the feeling for it during the changes that were made after that.

I also thought the feeding issue was bugged first, but it will change dramatically as your pet gains higher trust level. Also exping and getting trustlevel was a huuuge thing back then and it takes a long time.

Autoshot stuttering is not normal might be bugged on other servers tough... U will always have the short 0.X delay to fire it and that makes it hard to get proper use in PVP/duels. U have to rely on freezing and Ice Trap for that.

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Re: Checking my memory of vanilla hunter

by rptb1 » Wed Mar 04, 2015 1:03 am

Maldun wrote:I also thought the feeding issue was bugged first, but it will change dramatically as your pet gains higher trust level.


Yes, you're quite right. My bear has gone up two trust levels since I wrote this post, and is no longer quite so hungry all the time. I expect I was remembering what it was like to have a loyal pet! Thanks!
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Re: Checking my memory of vanilla hunter

by Gnasher » Mon Mar 09, 2015 5:35 am

Utilizing the title of this thread.

In the first tier of Survival, the talent "Humanoid Slayer" does this effect players? I know knows are humanoid, but are they considered that in the game itself?
Orc Hunter Gnasher <Frostwolf Clan> - Frostwolf Scout
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Re: Checking my memory of vanilla hunter

by kiklion » Mon Mar 09, 2015 6:01 am

I'm not 100% sure, but my memory is yes on the humanoid one. I remember there was a ranged weapon with a 1 or 2 point damage spread, so they were able to test it out and came to a conclusive answer. But I'm only pretty sure it was in the positive.

The auto-stutter stepping is valid. Vanilla had it. You have to stop for a brief second, but you don't need to let the animation finish. If you ever ran forward as mounting finished, it's like that. You can interrupt the auto-shot casting but it still goes off.

Further, multi-shot says it is instant but it has/had a ~.5 second hidden cast time. you can't cast it on the move and it interupts auto-shots. Hence why spamming multi while casting aimed delays your autoshot.
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