State of the hunter class at nost shutdown

Re: State of the hunter class at nost shutdown

by gambinho » Fri Dec 02, 2016 11:42 pm

Wasnt autoshot bugged?
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Re: State of the hunter class at nost shutdown

by Skiplegday » Sun Dec 04, 2016 11:48 am

nah auto was fine, as far as I remember, just had to get rais_autoshot and everythang was gucci
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Re: State of the hunter class at nost shutdown

by Mchayes » Mon Dec 12, 2016 7:59 am

Skiplegday wrote:nah auto was fine, as far as I remember, just had to get rais_autoshot and everythang was gucci


Hells yea! Hope he's still around updating the rest of his addons <3.


Overtime wrote:Nos has the best pathfinding that I've witnessed, pets work great with it.

You're having a giggle, right? Nost had one of the worst and most exploitable pathfinding mechanics. I do understand that if you used these questionable methods you'd make a nice buck out of it ^^.
Let's not kid ourselves, pulling bosses from whatever spot you damn well please isn't that good.
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Re: State of the hunter class at nost shutdown

by Overtime » Tue Dec 13, 2016 4:38 am

Mchayes wrote:You're having a giggle, right? Nost had one of the worst and most exploitable pathfinding mechanics. I do understand that if you used these questionable methods you'd make a nice buck out of it ^^.
Let's not kid ourselves, pulling bosses from whatever spot you damn well please isn't that good.


I'm not comparing it to retail but to every other server.
There's far worse and more abusable pathfindings out there. Not to mention spazzing during pathing.
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