Hunter Strategy/Tips and Tricks Thread

Hunter Strategy/Tips and Tricks Thread

by hotbassfishin » Tue Mar 24, 2015 1:44 pm

Since it seems like most of these hunter threads are devoted to bug tracking and calling out, I thought I'd make a thread while I'm bored at work for all the questions people may have about how to play a hunter effectively, and to share little things that they do to improve their PVP or PVE game.

Personally, if we're discussing hunter skills, I think disengage is pretty useless in most scenarios, even when I use it on a mob that's aggroed me in an instance it doesn't seem to get my threat low enough to leave me alone.

Also Humar the Pridelord is DOPE

As for a question for other hunters, I was reading up on shot rotations in vanilla, and the 10 second rotation seemed interesting, but it only uses two skills, and spreads them out to conserve mana. Is it ok to just be using aimed and multi shot while fighting large bosses and such? I guess it IS the two main (or even only, wow) direct damage dealing abilities the hunter has.
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Re: Hunter Strategy/Tips and Tricks Thread

by Erhog » Tue Mar 24, 2015 2:00 pm

YOu can use your pet to do DPS on some bosses. I would recomend using wolf, coz you can use him as melee pet on bosses without ehavy AoE and as a buffer on bosses where pet can't dps.
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Re: Hunter Strategy/Tips and Tricks Thread

by Stark » Tue Mar 24, 2015 6:53 pm

Arcane shot sucks. Don't use it unless tagging a mob or fighting someone when you don't have time to get an aimed shot off.
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Re: Hunter Strategy/Tips and Tricks Thread

by hotbassfishin » Tue Mar 24, 2015 7:14 pm

Stark wrote:Arcane shot sucks. Don't use it unless tagging a mob or fighting someone when you don't have time to get an aimed shot off.


Yeah I assumed it's only used for pulling and doing a bunch of running shots during pvp, been pretty useful as a free 50ish damage at level 31 while kiting around and jump shotting instants
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Re: Hunter Strategy/Tips and Tricks Thread

by Eyeful » Tue Mar 24, 2015 9:03 pm

Split pulling is something a hunter can do, while others can somewhat do the same, a hunter does it best. For this, you can pull 1 mob from a pack w/o casuing aggro to drop to another player, nor require a large distance other classes need. You shoot 1, let it get some distance from the initial pull, send pet onto it, and after the 1st pet strike, FD to drop additional pulled NPCs. Really a nice trick when trying to only pull a boss type mob from a large pack for quests or other things.

Not sure if it's works very well here, but you can also "tank" mobs for a party that needs to get somewhere with mobs in your path. The hunter goes in 1st, with monkey on, lets the mobs hit him only, no other person should cast anything or touch anything (this is dire), and when you reach the point, you FD resulting in the reset of the mobs that were attacking you. Unfortunately, pets somehow gain aggro from doing nothing here, so you will have to dismiss pets when FD to a location. Note: doesn't work in dungeons, or from what I have experienced.

Most all hunters learned about FD trapping when they first got FD. Problem here I noticed is your pet putting you into combat almost always after a FD. If your pet is attacking, any attack after the FD is cast will put you into combat, and any damage done to pet, will also, put you into combat.

Also about traps, it's a good habit to flare a rogue in a trap. But why not just mark him? Marks can be removed with vanish, but flares are too large a radius for rogues to escape with the 1 sec of immune to tracking, even with sprint.

Scare beasts. What a lame talent you may think, but think again when fighting a druid. When they shift into any form outside human, you can fear them with this. It's a 1.5 second cast time, for a 15+ second fear. Very nice when they are trying to run away, or after a bear charge shift to get them off you. Be wary though, if they realize what you are doing, they can shift out of form till the cast is over, resulting in an invalid target for you, as they just shift dance around you. Need be, trap then in beast form, then try and fear (note they can shift out in traps, but now you have them with no armor to aim shot [endgame] in the trap).

If you are a nelf, you can FD>eat/drink>meld. Very handy in world PvP. Trolls generally could(should?) macro their zerking and rapid fire into 1 button, resulting in 50-70% haste. Very handy against pesky casters. Also about racials or cooldowns, they should always be used when off CD while questing. It helps quicken the process, even if only by 1 quicker kill every few min.

Beast Taming Guide Handy for knowing where to get tamed spell rank ups, and what each mob's info is.

last bit is you can FD loot chests here. Want to open that chest, but surrounded by mobs? Send in pet, run to chest, FD and open quickly. Here, the server doesn't realize you are in combat after the click, and won't result in a "in combat" message / denied open when trying to loot the chest (happens elsewhere).
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Re: Hunter Strategy/Tips and Tricks Thread

by hotbassfishin » Wed Mar 25, 2015 11:34 am

Eyeful wrote:Split pulling is something a hunter can do, while others can somewhat do the same, a hunter does it best. For this, you can pull 1 mob from a pack w/o casuing aggro to drop to another player, nor require a large distance other classes need. You shoot 1, let it get some distance from the initial pull, send pet onto it, and after the 1st pet strike, FD to drop additional pulled NPCs. Really a nice trick when trying to only pull a boss type mob from a large pack for quests or other things.


I remember I was thinking to myself if this would work, after I accidently did it just roaming around the world. I had my pet on defensive and a ton of mobs attacked me. When I got a safe distance away I feigned death and the one my pet was attack didn't leave while all the others did. Made me think and I'm glad you showed it can be used in a dungeon setting too.
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Re: Hunter Strategy/Tips and Tricks Thread

by vesko132 » Wed Mar 25, 2015 8:45 pm

anyone know what pvp hit cap is?
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