Pet attack speed

Re: Pet attack speed

by Hatson » Mon Dec 08, 2014 11:04 pm

Would love to see all of those unique aspects of specific pets in-game.
It sucks that they removed pretty much all of them in later WoW. But it shows on the rest of WoW - Originality and uniqueness died out while the whole game, player classes, races as well as NPCs all got homogenized to the point where everyone and everything is the same, with no spice or preference to everything else.
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Re: Pet attack speed

by Drain » Tue Dec 09, 2014 1:31 am

Yes, back during the Classic and BC days, picking a different class meant something, but in Wotlk, and especially Cata, they reduced the game to 3 classes; tank, healer, and damage. Nothing else mattered beyond that. They tried to make every class perform equally well at everything, including fighting each other, which is not only retarded, but defeats the whole point of having differing classes. They are not supposed to do everything equally well or fight each other equally well. Originally, they knew this, and designed the game around it, along with many other good design philosophies. Then later on, they threw them all out the window. Pet normalization is ok, but the pets in BC still differed a great bit. Now days, I doubt which type matters one damn bit.
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Re: Pet attack speed

by masu » Wed Dec 10, 2014 5:50 pm

~Lupos did shadow damage on melee attacks instead of physical damage.
~Snarler had 100 of each resist.
~Fire Rocs had 115 fire resist.
~Searing Rocs had 240 fire resist.
~Frostwolves, Longtooth Runners, Takk the Leaper, and King Bangalash had fast pursuit speeds and could chase down epic mounts.

I am fairly sure all of these had been removed by patch 1.12. Only have source for Lupos at the moment:
http://www.wowwiki.com/Patch_1.9.0
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Re: Pet attack speed

by Drain » Fri Dec 12, 2014 1:37 am

Most were all removed pre BC. The only ones that were still around were the unique attack speeds, and reduced "caster stats" on certain pets. These were simply pets with less stats for no logical reason, meaning you didn't want to actually use them. The mob version was a spellcaster, so it had weaker stats, using spells to fight instead. But upon taming it, you retained the reduced stats, while turning it into a physical fighter, unable to use the spells it was handicapped for. These are pets you don't want. Hunter guides would warn you about these, basically saying NOT to use them except to learn abilities off them. In this archived guide, you can see mobs flagged as caster(basically a warning label not to keep its type). These are mobs you would not want to keep as a pet, unless you were stupid. But even without the guide, you could easily detect caster beasts because they had a mana bar and used spells.(ie Carrions with Fireball) They are usually flying beasts, and cast very obvious cast timer spells that most beasts don't get anything like.
https://web.archive.org/web/20070222054 ... list.shtml
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Re: Pet attack speed

by Voodoom » Fri Dec 12, 2014 10:13 am

I never found any source about Snarler nerf pre-BC.
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Re: Pet attack speed

by Ardeith » Fri Dec 12, 2014 10:47 am

It was nerfed for sure during vanilla because it was the op hunter PvP pet during a time.
Dont remember which patch
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Re: Pet attack speed

by Codeine » Sun Dec 14, 2014 1:15 am

IIRC patch 1.9 fixed lupos and snarler, Not sure about the others. Probably the same patch.
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Re: Pet attack speed

by Senedraxl09 » Sun Dec 14, 2014 2:33 am

i did not know this about these pets.....man i hope some of them dont get fixed till later >.>
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Re: Pet attack speed

by Swarles » Tue Dec 16, 2014 12:02 am

In early vanilla pets were very unique and varied and thusly hunters were varied because their choice of pet would impact their playstyle alot. The pets changed during vanilla turned them into more well-rounded but dull creatures sadly:

Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
- Source: http://wow.gamepedia.com/Patch_1.3.0

This fixed pets such as Fire Rocs and the rare mob Snarler and was the first patch to streamline pets and make them less varied.

Base pet speed is now standardized for all pets, including legacy pets.
Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.
- Source: http://wow.gamepedia.com/Patch_1.9.0

This affected only movement speed, attack speed standardization was implemented during burning crusade.

This meant that all pets had the same speed, which nerfed alot of the fast creatures, especially the Frostwolf Howler which ran much faster than an Epic Mount, but also buffed alot of creatures who ran at speeds barely faster than non-mounted walking speed such as Tall Striders.
Overall this was a buff though, seeing as many popular pets such as the Cat Family were actually fairly slow runners without dash activated.
This change restored some variety in the hunter pets.

All hunter pets will now always deal Physical damage for their base attack.
- Source: http://wow.gamepedia.com/Patch_1.9.0

This caused Lupos to no longer do shadow damage with his auto attacks. Although he was never 'Overpowered' in a raidsetting because his shadow autoattacks would consume warlocks Imp. Shadowbolt effects, personally i never cared for Lupos in PvP either because he had a very slow attack speed and was only good for hitting through mana shield which was fun but rarely useful.

Bonus Info: While Lupos is a well known example there were other creatures whose attacks did spell damage. Ursol'lok the elite bear from Ashenvale did fire damage on his auto attacks, making him the official worst pet in Molten Core.
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Re: Pet attack speed

by Quazzle » Wed Feb 04, 2015 7:55 am

http://www.gwyddyn.de/klassen/pet-guide ... er-21.html

German only, but all pets and where to get the skills. Also a good list for the devs.

That with the resistances is not completly correct.
Many Hunters still used rocs cause of the FR in MC.
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