Gazpy wrote:can you post me where you got that the last point is giving 3 times more than the predecesors, last time I checked the math every skill point until the sweetspot gave the same value.
https://github.com/mangoszero/server/bl ... .cpp#L2430
- Code: Select all
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{ hitChance = 95.0f + skillDiff * 0.04f; }
else if (skillDiff < -10)
{ hitChance = 93.0f + (skillDiff + 10) * 0.4f; }
else
{ hitChance = 95.0f + skillDiff * 0.1f; }
-11 skillDiff: 93 + (-11+10)*0.4 = 92.6
-10 skillDiff: 95 + -10*0.1 = 94