by Fattel » Sat Mar 19, 2016 6:54 am
The game uses 5% base chance for lots of thing. Like mob base crit, miss. Or player base dodge, parry, crit. The targets defense can modify this by 0.04% per point.
For Hunters Ranged and Two-Handed it should be like:
lvl60 = 300 defense = 5% hit
lvl 61 = 305 defense = 6% + 5*0.04% = 6.2% hit
lvl 62 = 310 defense = 7% + 10*0.04% = 7.4% hit
lvl 63 = 315 defense = 8% + 15*0.04% = 8.6% hit
This means 9% hit PvE and 5% hit PvP
For stat weights i made my own calculations which was quite a challenge. I only used buffs that are easy to get and keep. Kings, Mongoose, MotW, JuJu AP.
For MM x/31/x i came up with:
1% hit = 38.611 AP
1% crit = 36.383 AP = 12.004 AGI
1 AGI = 3.031 AP
Fang of the Faceless = 64.38 AP
Brutality Blade = 63.66 AP
Bone Slicing Hatchet = 39.4
Assasination Bladu = 36.38
And
For Survival 1/20/30
1% hit = 40.223 AP
1% crit = 37.012 AP = 10.706 AGI
1 AGI = 3.457 AP
Brutality Blade = 68.12 AP
Fang of the Faceless = 65.01 AP
Bone Slicing Hatchet = 44.94 AP
Assassination Bladu = 37.01 AP