Pet Stance "passivemode" broken

Re: Pet Stance "passivemode" broken

by pakao » Mon Mar 16, 2015 6:26 am

Daemon wrote:Hi,
Passive pets autocast is fixed on the dev realm. Once the patch will be stable, we will apply it to nostalrius.
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Re: Pet Stance "passivemode" broken

by Maldun » Mon Mar 16, 2015 9:15 am

pakao wrote:
Daemon wrote:Hi,
Passive pets autocast is fixed on the dev realm. Once the patch will be stable, we will apply it to nostalrius.


nice to hear so!

update on pet regen issue:

Meanwhile i reached lvl 41 and am slightly experiencing the continous decrease of the % of life reg the pet will get out of combat. For that reason i guess the value is fit to lvl 60 pet behaviour and should work fine on final level.

greets
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Re: Pet Stance "passivemode" broken

by Daemon » Mon Mar 16, 2015 9:17 am

The pet health regeneration rate will also be fixed on the next update. We hope we can apply it in a few days, but we may revert the update after to fix it, as it may have a negative impact on server stability (perfectly stable on dev realm, but with real players on the live realm, it is another story).
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Re: Pet Stance "passivemode" broken

by rptb1 » Mon Mar 16, 2015 4:42 pm

Daemon wrote:The pet health regeneration rate will also be fixed on the next update. We hope we can apply it in a few days, but we may revert the update after to fix it, as it may have a negative impact on server stability (perfectly stable on dev realm, but with real players on the live realm, it is another story).

This is good to hear. I also noticed that pets run back to their owners at very high speed, like mobs returning to their spawn points when they give up attacking. Is this related (and also fixed)?
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Re: Pet Stance "passivemode" broken

by Maldun » Tue Mar 17, 2015 8:09 am

rptb1 wrote:This is good to hear. I also noticed that pets run back to their owners at very high speed, like mobs returning to their spawn points when they give up attacking. Is this related (and also fixed)?


Afaik this was scripted with certain intent especially for Nostalrius. Depends on the distance that devides you from your pet.
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Re: Pet Stance "passivemode" broken

by psychofast » Tue Mar 17, 2015 3:05 pm

Daemon wrote:The pet health regeneration rate will also be fixed on the next update. We hope we can apply it in a few days, but we may revert the update after to fix it, as it may have a negative impact on server stability (perfectly stable on dev realm, but with real players on the live realm, it is another story).

pet not using `claw` on toggle while attacking in passive stance. please fix, huge issue.
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Re: Pet Stance "passivemode" broken

by Maldun » Tue Mar 17, 2015 9:16 pm

psychofast wrote:pet not using `claw` on toggle while attacking in passive stance. please fix, huge issue.


I can confirm it works now, testet it. Thank you! :)

also noticed the threat system was changed .. my pet does generate much less threat by using growl... that makes life a little harder, but it feels exactly like Vanilla, good job!

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