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Fey wrote:Hi! I do have a youtube channel, but it's not related to WoW. I don't want to go into too much detail about that, though, because I don't want to go off-topic.
I was actually thinking of starting a few WoW videos though. It'd be fun, for sure!
Hearing it from someone else makes me consider it more, though, since there's demand for it. Thank you for expressing your thoughts.
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Limmp wrote:Or you could give me a 46 hour coaching about wow pvp your choice
You don't have to make long videos the best would be like 5-10 min videoes about a category (Traps, Pet, Macros)
/Limmp <3
Raziya wrote:ABOUT TRAPS:
- Try not to waste your Feign Death, since you need it to trap or meld in combat. If you're out in the open and under fire, and cover is not far from you, even if it's not LoS cover, just something like a tree that you can shoot through, get there first. If you Shadowmeld right after that, it'll be even easier to set up for a nice trap when they come to facecheck for you like a dummy. Or, if you're overextended in front of your allies in a team fight, walk behind someone and feign. If you were to instead feign and Shadowmeld out in the open, the enemy would see you stealth, and your position would be given away immediately. The point is to prevent your assailant from re-selecting you; you're most effective when you can hit things undisturbed from a distance.
- If running from someone, drop a trap in your path. Either make sure they don't see you do it or perform another action immediately after so the animation finishes, such as jumpshotting. That's when you jump, turn 180 degrees in the air, and fire off a shot and turn back around to keep running. It's even easier if you strafe at the same time; the purpose of the jump is to continue going the way you're headed without having to go a slightly different direction.
- Learn to effectively deal with any class in melee and, perhaps even more importantly, how to disengage from any other class in melee. Melee is often a hunter's weak point, so you'll do yourself a huge favor by learning to use all your close-range skills, such as traps, efficiently and effectively, through much practice. For instance, a mage may blink into close range to frost nova you and DPS from melee, so if you see a mage coming for you, drop a freezing trap. If you're capping a flag in a BG and there's apparently no one around, place a flare somewhere, and have a trap behind you as you cap the flag to trick them. A really funny trick is if you place the flare somewhere the rogue or feral druid won't run into it; they'll think they avoided your detection, only to get frozen in ice and dropped later in your victory drink. Delicious! Really, though, it all comes down to anticipating your enemy's moves so you can stay ahead and more easily outplay them. Watch your tracker at all times and remain in a position to come into fights unexpectedly.
- Your pet can serve as an amazing distraction and setup for a trap, especially as a night elf. If a rogue comes up on a bush which has your pet in it, thinking you're in it and you forgot to dismiss or stealth your pet like a dummy, and walks right into a freezing trap you left in your place, you can come right out from another bush, drop a flare on his head, and aimed shot / concussive shot him before he has any opportunity to react whatsoever. Just make sure you have feign death and your trap off CD in case someone walks in on you, and you need to quickly freeze them after their stun wears off... and make sure you still have a trap down in that other bush. And make sure no one sees you moving between the two! Being observant and aware are perhaps the biggest virtues when it comes to being a master of traps. Oh, and speccing Survival works too, but it's a little tricky to learn.
Raziya wrote:ABOUT PETS:
- Like traps, which benefit most from the Survival specialization, you may want to look into a Beast Mastery spec should you find you really enjoy having your kitty or whatever maul someone's face. A Beast Mastery spec can also be tricky to play, since you're heavily reliant on your pet, but you can resurrect it very easily and very quickly, and there are talents you can spec into to improve your pet's survivability.
- I prefer to keep my pet dismissed until I'm scoring a KB, since if I need to stealth, I need to do it quickly, without the five-second cast time of Dismiss Pet. A cat with Prowl would work too, but then again, sometimes you need to move from that place you're in. Learn to play with and without your pet, just in case.
- Intimidation is a great tool for getting pesky rogues or something off of you. Keep your pet a reasonable distance away from you, if you can. Not too close, so they can't be easily CC'd, but not too far, in case you need them. Preferably within range of Mend Pet, so you can dispel negative effects on it as soon as possible!
- If you go deep BM, Bestial Wrath is a great damage CD, and with a really beefed-up pet, using all the pet-only talents you can get, whoever happens to be the target of its fury is going to cry, especially if you're out of reach while it goes and mauls your defenseless target.
- You know what else is fun? Eyes of the Beast. This isn't really a recommendation for improving your gameplay, but you can do some really fun things with Eyes of the Beast. If you have your second action bar to spare, fill it up with macros commanding your pet. You can't use Intimidation or Bestial Wrath while Eyes of the Beast is going, but... you can use pet abilities! And that's fun. At least, I think it is. A cat loaded up with Dash, Prowl, Claw and Bite will give you a miniature rogue to play. Aren't hunters just the coolest? I actually just whipped up a bunch of macros for that. I could link them here, if you'd like, but again, they're pointless.
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Fey wrote:Hard hunter CC is very delicate. Frost trap, scatter shot, wyvern sting, whatever, it's all broken on damage. Our beast fear thankfully isn't necessarily broken on damage, and we have plenty of reasonably potent slows and immobilizing tools in our arsenal. That said, the 'hard CC,' like the stuff that completely stops enemies from doing things, even if it's fragile, isn't really necessary, at least some of the time, but it is useful. If you're having trouble making good use of your hard CC, trying to macro things and clean up your binds so you don't accidentally break it is a good idea, but also try to find alternatives. For instance, a shaman is easy pickings if you don't let them get in Frost Shock range.
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Fey wrote:If you would rather be keybind-efficient and mana-efficient, I suggest keeping Raptor Strike, Mongoose Bite, and Counterattack on one key, while Concussive Shot and Wing Clip are on another, where range to target determines which ability is used.
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/run local f=UnitCanAttack p="player" mo="mouseover" t="target" ucat=f(p,t) ucamo=f(p,mo) pa=PetAttack() tu=TargetUnit();
/run if ucat then if ucamo then tu(mo);pa();TargetLastTarget();else pa();end;elseif ucamo then tu(mo);pa();end
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/run local f=UnitCanAttack p="player" mo="mouseover" t="target" ucat=f(p,t) ucamo=f(p,mo) pa=PetAttack() tu=TargetUnit();
/run if ucat then if ucamo then tu(mo);pa();TargetLastTarget();else pa();end;elseif ucamo then tu(mo);pa();end
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