New BiS due to +15 Agil enchant

Re: New BiS due to +15 Agil enchant

by Marisi » Mon Sep 28, 2015 7:52 pm

Gazpy wrote:you can calculate dps without rotation, kinda easily aswell, well anyhoo really doesn' matter if you count rotation or nonrotation when you are comparing weapons that give you just flat bonus if stats.

This is the raw comparsion that lands you with the Questions answered without doing any deep rotation funky stuff.

Extract:

"1 hand means 15 agi + over the 2 hand right now, thus the weapon which is 2H needs to outweight that easily, which is kinda hard atm.

Let's look at Bone Hatchets, 13 agi both thus they land you 56 agility in the end, woah you would say! But let us think straight, your white dps is about 200 now (noncrit!!), thus increasing dps by 9.57 from AP; 4.83 from crit value, Remember this is just White damage math!

on the otherside there is Dal'rend set 50 ap 30 agi 1 crit. So overall 110 ap and 1.56 crit 9.4 from AP 7,2 from Crit,

Lok'delar is 2 crit and 15 agi in the end it's 30 AP and 2.283 crit.
2,56 for AP; 10,5 for Crit

Bone hatchets will be winning with kings I can say that from what I just calculated, but by no way Lok'delar is a bad weapon right now!

CHT + Doom/Bruta/random1crit

1.283 crit with 50 ap weapon/ with 0.585 Crit 62 ap/ with 1.434 Crit 46 ap/ 1.283 crit with 30 ap.
2,82
10.43 + 8.79 / 11.12 / 8.85"

End of Extract
It's calculated with kings unfortunately:< high agi weapons tend to be better for alliance by a bit but still the 1 crit one's will win in the end:3


This is incorrect. Your DPS contribution from RAP is the product of a multitude of factors including RWS, Barrage, GS 8pc, any Slaying talents, Mortal Shots and your current crit%. It should be intuitive to you that 14 RAP is worth significantly more DPS at 100% crit than at 0% crit, thus it's important to calculate RAP DPS within the context of your current gear and buffs.

So, let's examine the relationship between crit and RAP for a typical raid buffed hunter with Ashjre'thul, 1700 RAP and 33% crit. To keep things simple we'll only look at Auto Shot for now.

http://forums.elitistjerks.com/topic/82 ... ntry199978
Code: Select all
average Auto Shot (hit)= SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*WeaponSpeed+Scope+AverageWeaponDamage))
average Auto Shot (crit): HitDamage*(2+MortalShotsMod)*SlayingMod
average Auto Shot = HitDamage*(% to not crit) + CritDamage*(% to crit)

Further assuming a typical 20/31 talent build, Accurascope and Thorium Headed Arrows:
Code: Select all
average Auto Shot (hit)= 17.5*3.4 + 1.05*(1700/14*3.4+155)= 655.75
average Auto Shot (crit)= 655.75*2.3 = 1508.225
average Auto Shot = 655.75*0.67 + 1508.225*0.33 = 937.07


Looking at the effect of stat increases:
Code: Select all
average Auto Shot with 1700 RAP, 33% crit: 937.07 (base)

average Auto Shot with 1730 RAP, 33% crit: 948.0 (+10.93)
average Auto Shot with 1700 RAP, 34% crit: 945.6 (+8.53)

For Auto Shot, 1 crit ~= 24 RAP at this gear level. Note however that the relationship between RAP and crit% is different for Multi-Shot and Aimed Shot, because of the fixed bonus damage of these shots. For Aimed Shot, 1 crit ~= 50 RAP, for Multi-Shot, 1 crit ~= 30 RAP. This is why you need to evaluate the average DPS of a standard rotation: 3 Auto Shots, 1 Aimed Shot, ~1 Multi-Shot (accounting for skipped Multis), clipped vs full.

All this to say 1 crit ~= 30 RAP for your typical raiding hunter. There's no excuse for wearing Lok'delar in raids, it's a trash weapon, and 1% crit 1handers are simply worse than Bone Slicing Hatchet let alone Doom's Edge for either faction.
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Re: New BiS due to +15 Agil enchant

by Gazpy » Mon Sep 28, 2015 8:54 pm

should actually do the 1 cycle parsing as I see then for checking fast stuff, well GG thanks for info, will keep on using cycle parsing rather than fast overview.
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