Fey wrote:I tend to keep abilities I won't be using in combat off of keybinds, like Eagle Eye or Eyes of the Beast.
Note that a lot of my ability grouping has patterns to it, like 3 and 4 being ranged while shift + 3 and shift + 4 are melee. That's how I keep organized with my UI and my abilities.
Are you a Survival hunter as well? Have you considered speccing into Savage Strikes? It's great fun in melee.
I was leveling (44 ATM) with BM, but got annoyed with PvPing effectiveness so I respeced early. On live in retail, Savage Strikes is a must...I'm already starting to melee finish players off that come into my deadzone...well actually, I have this bad habit of full-on, charging low HP players and raptorstriking them in the face to death
Yes, I'm Surv/MM. I hate constantly having to rebuff TSA with MM build, it's annoying in BGs. Its extra attack power is no big deal IMO and I always preferred the Agility/RAP/Dodge scaling of Lightning Reflexes. I'm hoping to try to get away with raiding as Surv/MM with shit pre-raid greens/blues. On live I respeced survival once I had a good amount of Agi with Tier 2 gear, but everyone's more experienced here so hopefully I can find a guild that wont be obsessive about specific raiding builds as a requirement.
Looking at your build I always thought that Clever Traps never extended the time of Freeze Trap in PvP so if that's why you speced into that I would try to test it somehow or research it to make sure the points arent wasted. I was planning to go full 5/5 entrapment, but I'm curious about how much extra time it gives Freeze Trap. I remember at 60 the duration is usually long enough to bandage, flare, mark, etc and setup on someone for an Aimedshot combo. Although the extra boost to damaging traps might be nice if you tend to use them more - depends on whether you wPvP more than BG and what's more useful scenario wise I guess. I'm just not sure If I'd be satisfied with 15% proc rate on Frost trap root...because the annoyance a well placed, rooting Frost trap provides in BGs is simply priceless...especially for being effective in a pre-made.
Everything else is mostly spot on my old PvP/Raid build, save for the fact that I put 1 point in mana efficiency instead of hunter's mark because we're so mana starved. I also went full 5/5 Deflection, because if I really was concerned about needing a slight DPS increase I would just be 31 MM/21Surv...I'd rather have a slightly higher chance to parry a 1500+ melee crit and get a Counterattack proc than consistently hit for ~100ish more damage per crit. Not really build breaker concerns though. I'm debating between doing 5/5 Survivalist instead of Entrapment, but I think the root utility outweighs the extra ~500 HP. I'm aiming to get full T3 and enchant for HP anyways. Opinions anyone?
I try to group the location of keybinds based on whether they're ranged or melee range so I can easily memorize quick combinations. Like yesterday a rogue jumped me and I trinkted stun (X), did a quick raptor/wingclip (E), Feigndeathed/Frost trapped (R), activated cheetah (T), got distance by running in the opposite direction they're facing, and hypothetically (had 2 other higher level horde waiting to gank me anyways...) drop a Flare (Y), Hunter's Marked (Q), before dropping an attack combination of Aimedshot (Forward Mouse) -> Multishot (4) -> Concussive (Back Mouse) --> kite until in range to Scatter (3),...rinse, repeat, yadda yadda.
Probably safer to just trinket then Scatter into Frost Trap, but most rogues don't expect you to quickly trinket CS and probably wasted their energy on a combo point builder so unlikely they can re-act quickly enough to KS before you Feign Trap them. The wingclip also helps guarantee they (the good melee PvPers) aren't able to evade outside of the range of the Frost trap and still attack you....meaning they will more likely get caught in it. That Raptor/Wing/Automelee is extra damage off the top early on in the fight...Hopefully some here can follow the logic of the order of operations and find it to be useful instead of just excessive babble...
I move with A, S, D, W so I center my layout around there. My Frost trap macro keybind is a shift combination of the key for my Freeze trap macro. My Monkey/Deterrence is a shift combination of my Cheetah/Pack macro aspects (Copied yours, very effective!) key. Rapid fire is a shift combination of my AimedShot key. Engineering bomb (Middle Mouse), Engineering cloak trinket (Shift Middle Mouse)....Shadowmeld / Cat Prowl (Z)...you get the idea.
I've been working on some SuperMacros because the standard ones just don't allow for enough characters to create the conditions I want. Like I modified the Monkey/Hawk aspect to include Deterrence and prioritize Monkey first when in melee range or when you have no target and also not remove it once its on, while also allowing for you to cast hawk on a target out of melee ranget for when raiding or farming - still debugging it...It might somehow be able to be simplified.
- Code: Select all
/script if GetUnitName("target")==nil then TargetNearestEnemy() end
/script c=CastSpellByName if CheckInteractDistance("target", 3) and not buffed("Aspect of the Monkey") then c("Aspect of the Monkey") elseif GetUnitName("target")==nil and not buffed("Aspect of the Monkey") then c("Aspect of the Monkey") elseif not CheckInteractDistance("target", 3) and GetUnitName("target", true) and not buffed("Aspect of the Hawk") then c("Aspect of the Hawk") elseif UnitAffectingCombat("player") and buffed("Aspect of the Monkey") then c("Deterrence") end
I want to make SuperMacros to rework the All-in-one pet to somehow include mend pet when your pet falls below a % threshhold and also create a more advanced sting macro based on class that better meets PvP and PvE mob conditions. Try to somehow incorporate dismount on maybe my Concussive Shot macro...I keep thinking of random new macro tweaks.
It would probably be best to save PvP advice / talk that is not related to macros for a separate stickied thread since there is quite a bit to cover like,...class 1 v 1 dueling breakdowns, specific BG tactics, builds, minimalist yet intuitive PvP UI design, Gearing/enchants, keybindings, etc.