shakey wrote:Fey, with all your macros and such, what does your UI look like
?
On retail, I played an arc / fire / frost mage using macros that would change the abilities on my bars depending on what spec I was in. For an idea of how effective it was, I was able to port back to a city, swap specs, adjust talents, redo glyphs, get my action bars ready, and get back to Hellfire Citadel without summons in about one minute and thirty seconds, with minimal effort. Those macros also doubled as modifier macros, which allowed me to easily bind keys to shift so I could save room on my bars. My UI there looked like this:
I took a few screenies in LFR for a new guild application, since they asked for my in-combat UI, but it never really went anywhere. As you can see, none of the macros are named. I just put a space in the name box, so it would go through without mucking up my bars with annoying white text under all my abilities. The icons and tooltips change if I hold down shift, too, with the #showtooltip command. I keep track of any cooldowns under the shift modifier that are particularly important using an on-screen timer addon.
Here on Nostalrius, I didn't know anything about Vanilla macros when I started, so I set up my bars with actual shift binds.
Same thing with the space in the name box, and I actually prefer the layout this way on this server because there's no #showtooltip command to change the icons and tooltips depending on whether or not shift is held down. Unfortunately, that also means that, because the icon didn't pick itself, I needed to go through the macro menu and look for the right icons for my abilities, as though they themselves were actually on my bar, but it wasn't that bad. Most of the hunter ability icons are all grouped up together.
Aside from making the UI look pretty, and spacing out your abilities on your bars so that you can see them all at a glance without skimming through a cluttered mess of stuff, the idea is to make all your keybinds in comfortable reach of whatever hand you use to hit keybinds. That's why I never go above 5 and use shift modifiers to condense my bars. I highly suggest, if you haven't done so already, going through all of your keybinds and making everything comfortable prior to deciding which abilities should go where.
Hope that helps.