Dreez wrote:I know this one is kinda bad (in terms of compatibility and stuff) but it should work in any case:
- Code: Select all
/run if(CheckInteractDistance("target", 3)and not PlayerFrame.inCombat)then AttackTarget()else for i=1,99 do if GetActionTexture(i)==GetInventoryItemTexture("player", 18)and not IsAutoRepeatAction(i)then CastSpellByName("Auto Shot")end end end
- does not include selecting a new target if none is selected as that didn't fit in
- still requires autoshot to be on any actionslot
actually not sure how exactly bartender works but i'm gonna assume the extra bars simply are higher action slot numbers
Well I use autoshot as the very first button on action bar one. So it should be (1) no matter what. It would make logical sense anyways. So idk why it wouldn't work. But I'll have to revise it once I get home from work.