BiS Pre-AQ, and Then Game
Posted: Thu May 07, 2015 6:50 am
Pre-AQ20/40
To start off, our T2 8/8 bonus is extremely good, which means we'll be getting all 8 pieces of the gear.
That leaves the slots : Neck, Rings, Trinkets, Weapons, and Cape left for fitting.
Cape :
Cape of the Black Baron
Weapons :
Fang of the Faceless
Warblade of the Hakkari
Ashjre'thul, Crossbow of Smiting
Trinkets :
Blackhand's Breadth
Drake Fang Talisman (WARRIORS AND ROGUES CALM DOWN)
Rings :
Circle of Applied Force
Master Dragonslayer's Ring (melee, please, calm down).
Neck :
Prestor's Talisman of Connivery
Now this list somewhat all over the place, which is fair, but lets recall the hit I mentioned before first. We're aiming for a good 8% (cause fuck 9, we roll hard), which if we look at all the enchants and bonuses from the gear, we hit that mark perfectly.
Head / leg zg chants : 2%
t2 set : 2%
Neck and Ring : 2%
Trinket : 2%
This lands us right on the money for being at our designated hit %, which means we can avoid BOTH the 3% hit scope (now we have +7 dmg), and specing for surefooted (which now we have more pet dmg, hp, and higher chance at +attk speed). Of course, some of the items are going to be given to us last over other classes. This is fine, as mentioned before it doesn't neglect the facts of the stats.
To also note, if you do not trust 8% hit, you can just use the 3% scope to get 11% hit. More than enough.
To start off, our T2 8/8 bonus is extremely good, which means we'll be getting all 8 pieces of the gear.
That leaves the slots : Neck, Rings, Trinkets, Weapons, and Cape left for fitting.
Cape :
Cape of the Black Baron
Weapons :
Fang of the Faceless
Warblade of the Hakkari
Ashjre'thul, Crossbow of Smiting
Trinkets :
Blackhand's Breadth
Drake Fang Talisman (WARRIORS AND ROGUES CALM DOWN)
Rings :
Circle of Applied Force
Master Dragonslayer's Ring (melee, please, calm down).
Neck :
Prestor's Talisman of Connivery
Now this list somewhat all over the place, which is fair, but lets recall the hit I mentioned before first. We're aiming for a good 8% (cause fuck 9, we roll hard), which if we look at all the enchants and bonuses from the gear, we hit that mark perfectly.
Head / leg zg chants : 2%
t2 set : 2%
Neck and Ring : 2%
Trinket : 2%
This lands us right on the money for being at our designated hit %, which means we can avoid BOTH the 3% hit scope (now we have +7 dmg), and specing for surefooted (which now we have more pet dmg, hp, and higher chance at +attk speed). Of course, some of the items are going to be given to us last over other classes. This is fine, as mentioned before it doesn't neglect the facts of the stats.
To also note, if you do not trust 8% hit, you can just use the 3% scope to get 11% hit. More than enough.