The problem is about ranged boost. The delay between your shots (aka fly time) ruins everything. And the casting shots too.
Okay, there are a few annoying things about Furious Howl that you should know about:
PROBLEMS:
1)FH just gives you an extra ~50 damage for your next attack (it won't increase your Aimed Shot damage significantly, it just adds a ~50 dmg to it), so there's no difference between buffing Auto Shot and Aimed Shot. Still, if your shot crits, that little damage bonus will crit too (+~100 dmg). Overall FH's damage in melee raid party is about 250-500, which is very nice.
2)If the hunter receives FH buff when any of his shots is in the fly time - FH buff will disappear from hunter without any effect, because that shot hasn't been buffed, but it counts like your next attack. In this situation you ll just waste FH without reason.
3)Do not buff FH during shot cast - FH buff will disappear from hunter without any effect, because that shot must be buffed before you managed to cast it. For example, if you buff FH during Aimed Shot cast - you ll just waste FH without reason.
4)There's a slight delay between when a wolf casts FH and hunter receives that buff. That makes macro
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/cast Furious Howl
/cast Aimed Shot
a very dependable from latency. Sometimes it will work like this - you start to cast Aimed Shot, and receive FH right after, because of this delay(shamans have the same problem with grounding totem btw).That leads to problem 3.
SOLUTIONS:
1) Use your FH to buff your Auto Shots, while your Multi-Shot and Aimed Shot are on cd. But wait until the previous shot hits the target!
2)Using this macro
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/cast Furious howl
/script a = buffed("Furious Howl", 'player') if a then cast("Aimed Shot") end
will help to avoid delay. But I don't recommend to use it in PvE rotation, because in most cases FH will fade from fly-timed Auto-Shots.