by Issir » Mon Nov 09, 2015 10:14 pm
Hunter's DPS is a joke compared to major DPS classes (mages, rogues, fury warriors). It's a fact. For example, blue-geared mage + some epics with proper consumables (elixirs, supreme flask and tribute buffs) will do at least 400.000 - 500.000 damage more than a hunter in full t2 + crossbow + all buffs (talking about myself). Yep, sometimes this is very frustrating.
A good major class damage dealer does at least 1.4 million total damage per full Molten Core run, and 1.9 - 2 million total damage per BWL run. Hunter's ceiling value is around ~1.2 million damage per Molten Core run and ~1.5 million damage per BWL run, including pet damage. This sucks I must say.
There are many reasons to this:
-A very low AoE damage (Volley 1 min cd, 86 damage per tick, jk. Compare this shit to Blizzard, mkay)
-Only 3 spells in direct rotation (Auto Shot, Multi-Shot, Aimed Shot with a low non-critical damage), as result you have middle direct damage compared to major dps classes.
-Bad critical strike chance scaling from agility. (56 agility = 1% crit, lolwut)
-Pet's can't do damage vs most bosses.
-Bugged Lupos. Yes yes, this is a very annoying bug, with all bonuses this a very deadly damage booster for hunters.
Still, your raid must have at least 2 hunters for Tranq Shot.