by Drain » Sun Dec 07, 2014 3:46 pm
I'll be glad to know that this is fixed. It was pretty damn stupid and OP to have some pets with faster speeds. 1.0 combined with Frenzy made it almost impossible for players to cast anything at all. It also discouraged any other pet type. If you PvPed, you went with the fastest speed, end of story. Some pets also ran faster than normal, which was comparable to a permanent Sprint that stacked with whatever other speed you gave them. Hunters were all kinds of messed up in Classic.
Here's another one. Will our Hunters auto switch between ranged and melee when the target runs up to us? In Classic, it didn't do this. In BC, when they fixed it, it did. Before the fix, right clicking made you go into melee mode even at range when you wanted to shoot. While shooting, when the target got too close, you would just stop and stand there like an idiot while it hits you, without swinging back until you told your character to use a strike. Are these going to be fixed too?