Lionheart wrote:Well, if you are a fresh hunter lvl 60 with a limited gear, you will go for 2/31/18 ; in Survival you want to reach surfooted to have 3% hit. The 2 points in Imp. Aspect of the Hawk in BM indeed.
Otherwise, I usually prefer a mix with Endurance Training because your pet is a big component of your damage output and hence, the longer he stays alive, the more dps you will have in the end. So I always put 2 points in Imp Aspect of the Hawk and 3 points in Endurance Training. It's a personnal opinion and I am still making some adjustments and calculation at the moment
I love this spreadsheet theory crafting of endurance... my pet does.....
Show me the numbers in realmplayer results of hunters that actually utilize their pets to even HALF of their potential. Sending in and out based off of boss timers, aoe damage and resetting of stacks. I had a thread about the lack of this and was just confirmed people are lazy and because it doesn't show on THEIR damage totals, people care less about it.
Though when I am judging my raids I add pet damage to it with magical witch-craft addition to properly compare their output.
2 to 3 points, imp - AotH seems to proc not that often. 5 points, it seems to be up a lot and proc off itself. Wait for it to proc, then pop rap-fire, troll racial if you got it. Pairing with Jom Gabbar trinket at the same time as this will be leet burst.
The ONLY downfall I see with this talent proccing more is the attack speed increase doesn't correlate to 20% damage increase due to clipping to keep your abilities going as well. HOWEVER seeing as pre 6/9 T3 hunters struggle with mana, when it procs autoshot for the duration as much as possible to allow the 6 second no mana used to kick in for some in combat 100% mana regen to happen.
In shorter fights like MC it may not matter as much, but when you start getting into longer fights in AQ40/Naxx I feel nothing trumps 5/5 Imp AotH. And on fights where mechanics need to be burst down, it allows you to still do decent dps (for a hunter) while conserving mana for bursting adds which in turn lowers raid damage received and increasing healer mana efficiency.