Melikecookies wrote:If your shadow school gets locked you cannot get off Scream and a melee will sit on you while your trying to heal.A rogue has more than kick to stop you from casting.
Scream should be on cooldown anyway. I mean, yes, if your scream is going to come up in less than 6 (or 4, I forget right now) seconds, don't cast, but otherwise, cast; pain will not kill people for you. And yes of course rogues have more than kick to keep you from casting, off the top of my head they have the following tools to keep you from casting against them: Cheap Shot, Kidney Shot, Gouge, Blind, Sap, Kick, Vanish, am I missing anything? Rogues are a control class, that doesn't mean they're unbeatable even if they're Undead. The only way that's the case is if you lay down and let them kill you, or you don't have a trinket equipped.
Cheap Shot: Nothing you can do to prevent this, unless you get the rogue out of stealth -> Hope you resist it.
Kidney Shot: Nothing you can do to prevent this -> Hope you resist it.
Gouge: Keep your face away from the rogue via Mouse camera turning while healing, and you'll force the rogue to try to adapt to you.
Blind: Will likely be used after a fear to close the gap/prevent a mind blast/flay combination, or additionally to allow for the rogue to re-open. If you're a dwarf, stoneform when the rogue starts coming back after a fear. Alternatively you can silence the rogue as well, and this will keep them from being able to blind you for the duration of the silence.
Sap: Nothing you can do except get the rogue out of stealth, same as cheap shot -> Hope they miss.
Vanish: Dotting the rogue will keep them from being able to remain stealthed, but rogues can vanish in between dot ticks to make you drop target and stop your cast.
Garrote: Hope they don't open with this. If they do, you're going against a rogue who will probably expose your armor and it's GG.
If you're going to be doing any PvP at all, you should have martyrdom, and the argument could be made for 2 points in Holy for Healing focus. Martyrdom grants 100% push back protection while casting after being the victim of a crit (Including crits that are absorbed by your shield) in addition to a 20% interrupt resistance, and healing focus is 70% push back resistance against either healing or holy spells, I forgot which, but for our purposes they're the same. Sitting there and not doing anything except wanding or whatever is asking to die to rogues, and giving them a free HK.