sloasdaylight wrote:I would REALLY like to see that build, because you're either gimping yourself by forgoing meditation, or gimping yourself by forgoing +healing talents in the holy tree.
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While I agree with you on the debuff slots rationale, bringing a priest with a x/x/20 build just for shadow weaving is a ridiculous attempt at meeting half way.
http://rpgworld.altervista.org/classic_ ... 0100500000+/- last Point in Imp. Heal vs Inner Focus. Choises in some of the lower talents are also up for individual small adjustments.
Losing Spiritual Healing is the big one. 10% straight up. Overall the loss should amount ~ 15-20% healing. That is what I'd weigh against the 15% debuff.
The the question is, 80% of a healer or a shadowpriest. In my extensive vanilla retail experience, that choice is easy, in favor of the healer. Perhaps not in MC, but in all other content. Certain individual fights, especially short ones, would be an exception.
sloasdaylight wrote:Also, as a priest who raided as shadow during retail vanilla, I can say pretty assuredly that you don't know what you're talking about.
I raided a ton in vanilla, ended on 14/15 Naxx, and saw players try out many things. Few ever worked out. Shadow was one of those things that players kept trying to get to work and fail.
sloasdaylight wrote:A shadow priest in the Warlock group has fantastic synergy thanks to VE, which keeps the warlocks supplied with health for lifetaps when necessary without a healer needing to be assigned or watching it. Or, you can try putting the priest in the Tank group, which gives the MT and OT a constant stream of heals that's roughly equivalent, if not greater than, a full strength renew on them at all times that basically never falls off. Or, if there's an encounter that has a lot of unavoidable melee damage, you can put the SP in the rogue group for the same reason.
Putting the spriest in a Group with the locks seems like the obvious choice, yes. If there is anywhere you'd get overall good results that is where you'd most often find it. The challenge would be in overcoming the mana issues of long fights with a class that lack tools in that department. It is a case of seeing is believing or some convincing math provided for me since noone managed to demonstrate it working in many attempts during vanilla times.