Lv 60 Healing Specs?

Re: Lv 60 Healing Specs?

by Hogbobson » Fri Sep 04, 2015 4:34 pm

varth wrote:From a PvE perspective you are trading 5% spirit to healing for the spirit of redemption which is only useful if you are dying. The ~15ish healing will benefit you and your raid far more than being able to heal 10 more seconds on the 1-2 times you MIGHT die on a run.


But in a progress situation where you'll probably die several times in one run, as well as dungeons where you're the only healer and that might save a wipe, would that not be worth it?
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Re: Lv 60 Healing Specs?

by varth » Fri Sep 04, 2015 6:38 pm

There are certainly some situations where spirit of redemption would be helpful, but those situations are so rare that it's not worth it. You might save a 5man from a wipe 1 in 50 runs, but generally if you die in a 5 man as a priest something went super bad since Fade/shield is so strong.

The overall view is that as a priest you really just shouldn't be dying, and if you are dying the 10 second spirit wont really effect the run 95% of the time. So you have to die which is super rare, then your death has to occur at a very rare timing to effect the run. Meanwhile +~15 heal effects you with every single spell cast, and can also save the run by topping off the tank.
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Re: Lv 60 Healing Specs?

by Hogbobson » Fri Sep 04, 2015 8:39 pm

Wonderful! Well, thanks for the in-depth answers. :D I'm considering rolling a priest on the upcoming PvE server, so the knowledge might come in handy...
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Re: Lv 60 Healing Specs?

by Garfunkel » Sat Sep 05, 2015 9:36 am

yeah varth is correct. In PvE priests just should not be dying at all. You steal aggro from tank? Fade. Fade is on cooldown? Shield up and run to tank. You have improved PWS anyway to get to Meditation / IF for those "oh shit" moments.

Only in PvP might Spirit of Redemption be useful because smart players will try to take down the priest first, so throwing 3-4 max rank flash heals to your nearby team mates can be handy when you go down - but on the other hand, if your team mates let the enemy pound you to death through PWS and aoe-fear and self-healing, you might want to consider joining another premade :D

If the healer dies in a 5-man, they need to stop and wait for you to run back anyway so whether you save the group from a total wipe or not just means they save a little in the repair costs - and if the group lets the healer die, I'm really not caring about their repair costs anyway. Luckily that's a rare occurrence, even most damage-dealing types I've grouped up with have selflessly thrown themself into the fray to save the healer which is certainly appreciated.
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Re: Lv 60 Healing Specs?

by gotmilk0112 » Sat Sep 05, 2015 3:26 pm

varth wrote:http://db.vanillagaming.org/?talent#bxRhsV0oZbxtcs0Vx is the standard, some don't get holy nova but I find it's worth it for UD strat to aoe the damn eyes and to aoe rogues/druids out of invis


Why no Imp Renew? I find Renew incredibly useful in 5mans, mostly for keeping the tank up while I wand and regen.
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Re: Lv 60 Healing Specs?

by Garfunkel » Sat Sep 05, 2015 3:54 pm

I assume it's intended for raiding, where renew isn't really used.
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Re: Lv 60 Healing Specs?

by Hogbobson » Sat Sep 05, 2015 4:22 pm

Is there an entirely different spec for 5mans? What about Discipline? Would that be viable, perhaps later on?
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Re: Lv 60 Healing Specs?

by gotmilk0112 » Sat Sep 05, 2015 4:58 pm

Hogbobson wrote:Is there an entirely different spec for 5mans? What about Discipline? Would that be viable, perhaps later on?


No, deep Disc is pretty shit compared to Holy. It's not *IMPOSSIBLE* to do, but you'd be gimping yourself. 10% extra mana and a +20% healing for 15 second cooldown are nice, but 25% spirit -> healing and +10% healing are better.

Even in PvP, you still use a roughly 50/50 disc/holy spec, because Holy's healing bonuses are just too good to pass up. The deepest you go is Imp Mana Burn and Imp Inner Fire.

As for 5mans, no, you don't need to use a different spec. You can spec into Imp Renew if you want to, but looking at it now...it's only about ~150 extra healing on Renew, depending on your gear. I've got around 300 bonus heal, and with Imp Renew, it healed for about 1380. Without, it heals for 1220.
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Re: Lv 60 Healing Specs?

by Syphonize » Sat Sep 05, 2015 10:20 pm

Hogbobson wrote:Is there an entirely different spec for 5mans? What about Discipline? Would that be viable, perhaps later on?


Picking up Divine Spirit is quite nice.
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Re: Lv 60 Healing Specs?

by MysteryG » Tue Sep 08, 2015 3:19 pm

Is Healing Focus + Holy Reach really a better choice than Improved Renew?


Improved Renew - Rank 3/3
Increases the amount healed by your Renew spell by 15%.

Healing Focus - Rank 2/2
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Holy Reach - Rank 1/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
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