honuk wrote:having an addon automatically choose healing ranks is a really scrubby way of playing. I mean, I think it's frowned upon on principle, but it's also just bad healing. it's completely useless for tank healing, for one thing. it's 100% reactive healing. it ignores your mana pool. it ignores incoming damage. it ignores everything.
I agree with this, one of the most important aspects of healing is being able to anticipate/predict damage that will hit your target, and using that information precast the correct rank/type of spell.
For this I use a kind of "power of 2" system, right now (level 28) I use heals that heal:
~75 (
lesser heal 2)
~150 (
lesser heal 3)
~300 (
heal 1)
~600 (
heal 3)
I find that every rank doubling the power of the last one is a good system to use, and enables me to not have to overthink the power of my heals, it just kind of comes natural in the back of your head if you know the heal rank higher will roughly heal twice the one lower, and enables you to precast the appropriate spell more easily.
Also try to use the higher ranks spells more often since they are more mana efficent, and leaves you more time to regenerate mana in-between casts, (since you wont have to heal as often).
(I also use ag_unitframes, which has an option to show party embers life in "missing from max hp" So if the tank has taken 234 damage his health is viewed as "-234", and I would in turn heal him with (
heal 1) because he will get hit with a swing before my heal gets off.)
Obviously this is not a perfect system, and you should use whatever works for you, but it's what I use.