Key Bindings and Macros

Re: Key Bindings and Macros

by Mimma » Sat Mar 07, 2015 3:11 pm

I didn't change std. configuration as far I am aware (although it is some years ago - I just copied my WTF folder to here) - so it does not fire when clicking on unit frames - only in Grid (the way I prefer it).
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Re: Key Bindings and Macros

by res » Sat Mar 07, 2015 4:47 pm

With clique, if you have bound right/left click and not all of the modifier keys (ctrl, alt, shift etc.) try using a modifying key when clicking your portrait and it should bring up your standard unit menu, this is how I do it (I'm pretty sure I haven't changed any settings regarding this but could be wrong). You can also use different click settings when out of combat and so on.
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Re: Key Bindings and Macros

by rotten » Sat Mar 07, 2015 8:46 pm

i have remedied my situation by avoiding clique alltogether and installing the addon classic mouseovers. It synergizes perfectly w/ grid enhanced and with some easy macros it allows the same functionality as the "grid/clique' combo. thanks for the help tho guys
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Re: Key Bindings and Macros

by rotten » Sun Mar 08, 2015 3:13 am

any1 good with Grid know how to show incoming heal preview in grid frames?
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Re: Key Bindings and Macros

by Garfunkel » Sun Mar 08, 2015 10:53 pm

I use SmartHeal and it's pretty darn amazing. It has a similar click-to-heal feature as the others, assisted by ALT/CTRL clicking with the two or three mouse buttons. The best thing is that it automatically downranks heals based on target HP bars. I've tested it with DamageMeters (healing done / overhealing done) and it works.

So alt+left click does lesser heal/heal/greater heal with the appropriate rank, alt+right click does renew, ctrl+left click does flash heal and ctrl+right click does shield. This leaves my keybinds for offensive and utility spells and I don't need to have separate action bars for soloing/instances/raids.

I would like to set up a macro for automatic Inner Focus + Greater Heal (max rank) for emergencies but haven't gotten it work yet. If someone has a working macro, please share.
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Re: Key Bindings and Macros

by honuk » Sun Mar 08, 2015 11:20 pm

having an addon automatically choose healing ranks is a really scrubby way of playing. I mean, I think it's frowned upon on principle, but it's also just bad healing. it's completely useless for tank healing, for one thing. it's 100% reactive healing. it ignores your mana pool. it ignores incoming damage. it ignores everything.
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Re: Key Bindings and Macros

by Mitzoo » Mon Mar 09, 2015 8:42 am

Shempi wrote:...Keybind every ability you have.


This!

I use XPearl for Party/Raid UI + will get a mouseover macro.
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Re: Key Bindings and Macros

by res » Mon Mar 09, 2015 2:46 pm

honuk wrote:having an addon automatically choose healing ranks is a really scrubby way of playing. I mean, I think it's frowned upon on principle, but it's also just bad healing. it's completely useless for tank healing, for one thing. it's 100% reactive healing. it ignores your mana pool. it ignores incoming damage. it ignores everything.


I agree with this, one of the most important aspects of healing is being able to anticipate/predict damage that will hit your target, and using that information precast the correct rank/type of spell.
For this I use a kind of "power of 2" system, right now (level 28) I use heals that heal:

~75 (lesser heal 2)
~150 (lesser heal 3)
~300 (heal 1)
~600 (heal 3)

I find that every rank doubling the power of the last one is a good system to use, and enables me to not have to overthink the power of my heals, it just kind of comes natural in the back of your head if you know the heal rank higher will roughly heal twice the one lower, and enables you to precast the appropriate spell more easily.
Also try to use the higher ranks spells more often since they are more mana efficent, and leaves you more time to regenerate mana in-between casts, (since you wont have to heal as often).

(I also use ag_unitframes, which has an option to show party embers life in "missing from max hp" So if the tank has taken 234 damage his health is viewed as "-234", and I would in turn heal him with (heal 1) because he will get hit with a swing before my heal gets off.)

Obviously this is not a perfect system, and you should use whatever works for you, but it's what I use.
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Re: Key Bindings and Macros

by Garfunkel » Mon Mar 09, 2015 6:47 pm

honuk wrote:having an addon automatically choose healing ranks is a really scrubby way of playing. I mean, I think it's frowned upon on principle, but it's also just bad healing. it's completely useless for tank healing, for one thing. it's 100% reactive healing. it ignores your mana pool. it ignores incoming damage. it ignores everything.

All good points, especially for raid healing. I do have a couple of counter-points specifically about SmartHeal:

It doesn't ignore my mana pool because it will cast a cheaper spell if I cannot afford to cast a bigger heal. It also takes Inner Focus into consideration and will cast a big heal if IF is available but I'm short on mana.

I can "force" it to cast the highest rank heal that I know for those situations where you have to have the heal land immediately after the tank gets hit. Considering that such situations only happen in raids and even not in every raid encounter, I don't see the downside.

On the other side, I don't need multiple action bars for buttons (which is useful since my laptop only supports 1280x800 resolution) and all my keybinds are easily reachable with my left-hand.
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Re: Key Bindings and Macros

by honuk » Tue Mar 10, 2015 9:03 am

when you are healing a tank in a raid you are spam healing. your job is to provide reliable, efficient healing at all times. if your tank is at full health, you're still casting a heal. you cancel it if you need to. if you're raid healing, you need to be able to determine if you can do so mana efficiently, or if time is more important. and when I say an addon will not take your mana pool into consideration, I don't mean it won't look at your current mana and cast what you are able to cast -- clearly an addon is capable of that. I mean it cannot take the overall macro situation into consideration. ie, your mana pool vs. the damage the tank is sustaining vs. the length of the fight vs. the cooldowns available to you. healing is entirely about your decision making.

I mean, for five mans barely any of this shit matters, but you might as well start practicing as early as possible if you plan on doing anything else.
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