Endgame (PvE) Shadowpriest at Nostalrius

Re: Endgame (PvE) Shadowpriest at Nostalrius

by sloasdaylight » Wed Sep 02, 2015 3:28 am

No, you do take imp. Mind blast for PvE because once you get meditation there is no reason to put more points into any other tree, which leaves you with more points to drop in shadow, meaning that those 4 points in imp. mindblast are super awesome because it allows you to chain mindflayx2 during mindblast cooldowns. There's no reason to put yourself at a potential disadvantage for DPS by having your hardest hitting attack be on a longer cooldown, especially when you can spec it to coincide precisely with your main nuke. not putting any points into it means that to max your dps you have to clip your third mindflay's last tick.

This is the standard PvE shadowpriest build during this patch: http://db.vanillagaming.org/?talent#bxx0sZZxGxpcxRt

The only way any argument could be made against it is if you REALLY want to put 3 points into mental agility, but since it only affects SW:P (and DP if you're an UD), it's 4 talent points to save 29 mana over 30 seconds, which just isn't worth it imo.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by smilkovpetko » Wed Sep 02, 2015 10:23 am

sloasdaylight wrote:No, you do take imp. Mind blast for PvE because once you get meditation there is no reason to put more points into any other tree, which leaves you with more points to drop in shadow, meaning that those 4 points in imp. mindblast are super awesome because it allows you to chain mindflayx2 during mindblast cooldowns. There's no reason to put yourself at a potential disadvantage for DPS by having your hardest hitting attack be on a longer cooldown, especially when you can spec it to coincide precisely with your main nuke. not putting any points into it means that to max your dps you have to clip your third mindflay's last tick.

This is the standard PvE shadowpriest build during this patch: http://db.vanillagaming.org/?talent#bxx0sZZxGxpcxRt

The only way any argument could be made against it is if you REALLY want to put 3 points into mental agility, but since it only affects SW:P (and DP if you're an UD), it's 4 talent points to save 29 mana over 30 seconds, which just isn't worth it imo.



4/5 mb - 3 tick mf-1mb-1swp- 1 second wasted during server lag on gcd-2 tick mf-3tick mf- 1mb.

5/5 mb on unique rotation - 1mb-1swp-2tick mf-2tick mf-1mb-3tick mf-3tick mf - mb
(0 seconds wasted on server lag using gcd).

something that nobody does or notice.

p.s there is no reason wasting 2 points of improved vampiric embrace which increases so low heal and is most likely useful on only 1 boss in game . other than that is dangerous aggro machine
(especially wasting 1 worthless debuff slot and most dangerous on bwl last boss when it comes) .

Raid spec quality = http://db.vanillagaming.org/?talent#bxxzsZZxGxtcxot
(1 point that is set on martyrdom you can switch to improved ve).

Mana efficient quality = http://db.vanillagaming.org/?talent#bxxzsVZZxGxt0hot

Make Macro Mindblast with Inner Focus for good shot and enjoy that extra crit/dmg.

cheers.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by Proctologist » Wed Sep 02, 2015 2:42 pm

fucking mongoloids, you don't spec into imp mindblast for PvE you bloody scrubs, nor do you NOT take Shadow reach, wtf? imp VE? Stop talking already gezz(excuse my harsh language)

Mental agility, yes, imp mindblast, no, imp ve, no, shadow reach, yes.
You want shadow reach for e.g avoiding fear on nefarian, caster range on ragnaros, better positioning on aoe bosses.

Also 5/5 silent resolve and 3/3 shadow affinity gg

You're not going to able to do your job as an SP if u keep up a rotation with imp mindblast.

m8 this is what you should roll


You're never going to be top dog on dmg meter on bosses but you can be ahead of all casters if you play your part right
To play SP you want to find the balance between mana efficiency and maximum dps(yeah, they do co-exist with using pots+runes properly),
My previous post telling you the perfect rotation + what stats to go for will keep you top of your game.

Here's a basic full PvE spec.
http://db.vanillagaming.org/?talent#bxxzsVZZxGxzcxot


Why Mental agility? Because overtime you will save a lot of mana and it will ensure along your pots, runes and mp5 gear/consumables that you can last long fights like nefarian with a high and steady dps + keeping your only task from failing.

Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Procto
Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Missbunbun


Let's get one thing straight... I'm not.

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Re: Endgame (PvE) Shadowpriest at Nostalrius

by smilkovpetko » Wed Sep 02, 2015 6:20 pm

wow amazing "harsh" language toward who shows opposite.

Shadow Priest in fact is good on dps , and Mindblast is the real reason of increasing this dps.

your spec is no different than mine , you just posted 5 points to "mental agility" instead 5 points to "improved mindblast" .

5 points to "mental agility" are nowhere close to solve your mana issue compare to dps increase of mindblast.

http://realmplayers.com/RaidStats/Fight ... ssLimit=Pr

look at this person how shiny dps he got as shadow priest.

If you want to do dps without mana issue and 5/5 mb on cd then go for full intellect > spirit > crit > spell damage gear.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by Oelm » Wed Sep 02, 2015 6:56 pm

Go outside and remember that it's just a video game.
Last edited by Pottu on Mon Feb 01, 2016 5:16 pm, edited 2 times in total.
Reason: Insults, racism
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by sloasdaylight » Wed Sep 02, 2015 7:26 pm

Proctologist wrote:fucking mongoloids, you don't spec into imp mindblast for PvE you bloody scrubs, nor do you NOT take Shadow reach, wtf? imp VE? Stop talking already gezz(excuse my harsh language)

Mental agility, yes, imp mindblast, no, imp ve, no, shadow reach, yes.
You want shadow reach for e.g avoiding fear on nefarian, caster range on ragnaros, better positioning on aoe bosses.


You do spec into imp. Mindblast because it gives you the ability to churn out more DPS over a shorter amount of time than if you don't have it, full stop. Imp VE is conditional, but I've never known a warlock or a tank who will turn down more hps coming in. Assuming your mindflay does 300 dmg per tick

Proctologist wrote:Also 5/5 silent resolve and 3/3 shadow affinity gg

You have 5/5 silent resolve and 3/3 shadow affinity as well, in your build, so I don't know what you're getting at.
Proctologist wrote:You're not going to able to do your job as an SP if u keep up a rotation with imp mindblast.

m8 this is what you should roll


Which is exactly why I said earlier that you'll go oom so fast your head will spin if you use MB on cooldown all the time, but that having 4 points in it is good because it allows for you to increase your damage during burn or burst phases.

Proctologist wrote:You're never going to be top dog on dmg meter on bosses but you can be ahead of all casters if you play your part right
To play SP you want to find the balance between mana efficiency and maximum dps(yeah, they do co-exist with using pots+runes properly),
My previous post telling you the perfect rotation + what stats to go for will keep you top of your game.

Here's a basic full PvE spec.
http://db.vanillagaming.org/?talent#bxxzsVZZxGxzcxot


Why Mental agility? Because overtime you will save a lot of mana and it will ensure along your pots, runes and mp5 gear/consumables that you can last long fights like nefarian with a high and steady dps + keeping your only task from failing.


Mental agility only works on SW:P. So over a 30 second duration, you're saving 47 mana, which works itself out to 940 mana over a 10 minute long fight. If you want to spend 6 talent points to save less than 1,000 mana over 10 minutes in combat that's your call, but it's a bad one.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by Proctologist » Wed Sep 02, 2015 7:32 pm

smilkovpetko wrote:wow amazing "harsh" language toward who shows opposite.

Shadow Priest in fact is good on dps , and Mindblast is the real reason of increasing this dps.

your spec is no different than mine , you just posted 5 points to "mental agility" instead 5 points to "improved mindblast" .

5 points to "mental agility" are nowhere close to solve your mana issue compare to dps increase of mindblast.

http://realmplayers.com/RaidStats/Fight ... ssLimit=Pr

look at this person how shiny dps he got as shadow priest.

If you want to do dps without mana issue and 5/5 mb on cd then go for full intellect > spirit > crit > spell damage gear.


Wow you linked real old dps stats, when I was doing the most dmg and as SP we didn't even have realmplayers nor anyone in my guild, my guild I spent almost 2 years in isn't even mentioned on my realmplayers which was <Clutch>
I had much much much more DPS and I was in top5 hahaha
TLDR realmplayers can't be used to show how I performed back on ED.

It's still not the same, one of your spec had 5 points elsewhere.. imp mb, and the other didn't even have shadow reach, and you had 3/5 shadow vuln.

5 points in mental agility is a lot of mana saved over time, and idk why you linked sulfuron?
It's not really a fight to boast about your dmg because melees have to switch a lot and same with casters.. dmg+magic shield.

In the end of the day people are still going to play with different specs and rotations and get different rotations, my rotation and my spec ensured I was always top of my game in other guilds raids, my guild runs and proper pugs.

If you feel like imp mindblast is the way to go then by all means, but you're not going to last in real fights.. not stupid halfwit mc bosses when you have bwl and/or aq gear.

Even I were on the brink of going oom using my spec+rotation when I was among top on dps+dmg in bwl raids back in mid 2013 and early 2014.

I'm sorry I probably cannot show you any more proof than the 2 random SS provided few posts earlier(they weren't mine, put together by an old guildie)

Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Procto
Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Missbunbun


Let's get one thing straight... I'm not.

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Re: Endgame (PvE) Shadowpriest at Nostalrius

by smilkovpetko » Wed Sep 02, 2015 7:39 pm

Proctologist wrote:
smilkovpetko wrote:wow amazing "harsh" language toward who shows opposite.

Shadow Priest in fact is good on dps , and Mindblast is the real reason of increasing this dps.

your spec is no different than mine , you just posted 5 points to "mental agility" instead 5 points to "improved mindblast" .

5 points to "mental agility" are nowhere close to solve your mana issue compare to dps increase of mindblast.

http://realmplayers.com/RaidStats/Fight ... ssLimit=Pr

look at this person how shiny dps he got as shadow priest.

If you want to do dps without mana issue and 5/5 mb on cd then go for full intellect > spirit > crit > spell damage gear.


Wow you linked real old dps stats, when I was doing the most dmg and as SP we didn't even have realmplayers nor anyone in my guild, my guild I spent almost 2 years in isn't even mentioned on my realmplayers which was <Clutch>
I had much much much more DPS and I was in top5 hahaha
TLDR realmplayers can't be used to show how I performed back on ED.

It's still not the same, one of your spec had 5 points elsewhere.. imp mb, and the other didn't even have shadow reach, and you had 3/5 shadow vuln.

5 points in mental agility is a lot of mana saved over time, and idk why you linked sulfuron?
It's not really a fight to boast about your dmg because melees have to switch a lot and same with casters.. dmg+magic shield.

In the end of the day people are still going to play with different specs and rotations and get different rotations, my rotation and my spec ensured I was always top of my game in other guilds raids, my guild runs and proper pugs.

If you feel like imp mindblast is the way to go then by all means, but you're not going to last in real fights.. not stupid halfwit mc bosses when you have bwl and/or aq gear.

Even I were on the brink of going oom using my spec+rotation when I was among top on dps+dmg in bwl raids back in mid 2013 and early 2014.

I'm sorry I probably cannot show you any more proof than the 2 random SS provided few posts earlier(they weren't mine, put together by an old guildie)


you boast and brag how good dps you are but also there you said before on previous post how bad on dps shadow priest is. ... it is funny to hear 2 counter arguments by your own words.

i was 8 years shadow priest and i was racing on world ranking meters in retail - from vanilla up to pandaria .

http://www.worldoflogs.com/

this is the website that was used in retail .
i can tell you that shadowpriest can do enormous amount of dps (especially on multitargets) .

go for full intellect/spirit gear as priority and you will never have mana issue even as mindblast on cd.

mindblast is dps boost no matter how much you disagree with that.
5/5 mb is more blasting in the field.

about the 2 talent spec i posted it seems you avoid the description.

on the 2 spec it was mention the mana efficient by dropping few keyrole talent points from affinity (reduce from 100% down to 60%) and removing range .

on the 1 spec i have the maximum dps spec efficient .
Last edited by smilkovpetko on Wed Sep 02, 2015 7:43 pm, edited 2 times in total.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by sloasdaylight » Wed Sep 02, 2015 7:42 pm

smilkovpetko wrote:
sloasdaylight wrote:No, you do take imp. Mind blast for PvE because once you get meditation there is no reason to put more points into any other tree, which leaves you with more points to drop in shadow, meaning that those 4 points in imp. mindblast are super awesome because it allows you to chain mindflayx2 during mindblast cooldowns. There's no reason to put yourself at a potential disadvantage for DPS by having your hardest hitting attack be on a longer cooldown, especially when you can spec it to coincide precisely with your main nuke. not putting any points into it means that to max your dps you have to clip your third mindflay's last tick.

This is the standard PvE shadowpriest build during this patch: http://db.vanillagaming.org/?talent#bxx0sZZxGxpcxRt

The only way any argument could be made against it is if you REALLY want to put 3 points into mental agility, but since it only affects SW:P (and DP if you're an UD), it's 4 talent points to save 29 mana over 30 seconds, which just isn't worth it imo.



4/5 mb - 3 tick mf-1mb-1swp- 1 second wasted during server lag on gcd-2 tick mf-3tick mf- 1mb.

5/5 mb on unique rotation - 1mb-1swp-2tick mf-2tick mf-1mb-3tick mf-3tick mf - mb
(0 seconds wasted on server lag using gcd).

something that nobody does or notice.

p.s there is no reason wasting 2 points of improved vampiric embrace which increases so low heal and is most likely useful on only 1 boss in game . other than that is dangerous aggro machine
(especially wasting 1 worthless debuff slot and most dangerous on bwl last boss when it comes) .

Raid spec quality = http://db.vanillagaming.org/?talent#bxxzsZZxGxtcxot
(1 point that is set on martyrdom you can switch to improved ve).

Mana efficient quality = http://db.vanillagaming.org/?talent#bxxzsVZZxGxt0hot

Make Macro Mindblast with Inner Focus for good shot and enjoy that extra crit/dmg.

cheers.

Mind Flay is a 3 second long channel, 4 points in imp. Mind Blast brings its cooldown down to 6 seconds, perfectly lining it up to fit after 2 full 3 tick channels of Mind Flay. Yes, dropping 5 points into imp mind blast will allow you to technically generate the highest dps available, but at a massive hit to mana efficiency, because you're only getting 5 ticks of damage from every 2 mind flay casts. If latency is an issue then that's something that you have to deal with and adjust for. When I played on retail I never had an issue with running with 4 points in imp. mind blast.

re: Imp. VE. You can take a point out of that and put it into imp MB if you want, but there's no reason to skip it entirely. 30% of your dmg dealt returned to your group is a fuck load, and if your raid leader is smart and puts you with people who need healing on a regular basis - tanks, melee that is constantly getting some dmg from aoe effects, or warlocks, it saves your raid healers oodles of mana, because they don't have to keep dropping renews or rejuvs on them. If your mindflays hit for 300 dmg per tick (not unreasonable for a decently geared SP in a raid setting), then with imp. VE you're healing each of your group mates for 90 hp every second, and that's discounting the healing coming in from SW:P every 3 seconds. Imp. VE is worth taking, at least once the debuff limit is increased to 16. With Debuffs at 8, you have a point.
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Re: Endgame (PvE) Shadowpriest at Nostalrius

by Proctologist » Wed Sep 02, 2015 7:42 pm

sloasdaylight wrote:
Proctologist wrote:fucking mongoloids, you don't spec into imp mindblast for PvE you bloody scrubs, nor do you NOT take Shadow reach, wtf? imp VE? Stop talking already gezz(excuse my harsh language)

Mental agility, yes, imp mindblast, no, imp ve, no, shadow reach, yes.
You want shadow reach for e.g avoiding fear on nefarian, caster range on ragnaros, better positioning on aoe bosses.


You do spec into imp. Mindblast because it gives you the ability to churn out more DPS over a shorter amount of time than if you don't have it, full stop. Imp VE is conditional, but I've never known a warlock or a tank who will turn down more hps coming in. Assuming your mindflay does 300 dmg per tick

Proctologist wrote:Also 5/5 silent resolve and 3/3 shadow affinity gg

You have 5/5 silent resolve and 3/3 shadow affinity as well, in your build, so I don't know what you're getting at.
Proctologist wrote:You're not going to able to do your job as an SP if u keep up a rotation with imp mindblast.

m8 this is what you should roll


Which is exactly why I said earlier that you'll go oom so fast your head will spin if you use MB on cooldown all the time, but that having 4 points in it is good because it allows for you to increase your damage during burn or burst phases.

Proctologist wrote:You're never going to be top dog on dmg meter on bosses but you can be ahead of all casters if you play your part right
To play SP you want to find the balance between mana efficiency and maximum dps(yeah, they do co-exist with using pots+runes properly),
My previous post telling you the perfect rotation + what stats to go for will keep you top of your game.

Here's a basic full PvE spec.
http://db.vanillagaming.org/?talent#bxxzsVZZxGxzcxot


Why Mental agility? Because overtime you will save a lot of mana and it will ensure along your pots, runes and mp5 gear/consumables that you can last long fights like nefarian with a high and steady dps + keeping your only task from failing.


Mental agility only works on SW:P. So over a 30 second duration, you're saving 47 mana, which works itself out to 940 mana over a 10 minute long fight. If you want to spend 6 talent points to save less than 1,000 mana over 10 minutes in combat that's your call, but it's a bad one.


I don't think I was replying to you specifically about the threat subject, I just saw earlier it was being discussed and saw someone link a build without silent resolve. or something.


The churn out more on burst phases I get, it will clearly help you climbing the meter but as you said 940 mana, that's still a bit and a nefarian fight can last almost that long for some people(pretty bad if so, normally 7-8 for some guilds)
But let's not use nefarian as the sole reason for going 5/5 MA.

I will always prefer 5/5 MA over 4/5 or 5/5 imp mb because I still prefer focusing my attention of MF as it's my primary dps ability, with bwl gear and zg trinket I could burst out over 700 MF+SWP ticks, once on stream even 750 and over 800+ with nightfall or lock shadow vuln.

The main reason I don't do imp mindblast is the mana efficiency on normal to long fights, but the other reason I've failed to mention is also the aggro.. As you know mindblast generates a lot of threat, and there has been numerous occasions when my 5/5 silent resolve, 3/3 shadow affinity and 3x MF + MB > repeat rotation still get my dangerously high on threat AND I have salvation.

Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Procto
Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Missbunbun


Let's get one thing straight... I'm not.

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