sloasdaylight wrote:smilkovpetko wrote:sloasdaylight wrote:No, you do take imp. Mind blast for PvE because once you get meditation there is no reason to put more points into any other tree, which leaves you with more points to drop in shadow, meaning that those 4 points in imp. mindblast are super awesome because it allows you to chain mindflayx2 during mindblast cooldowns. There's no reason to put yourself at a potential disadvantage for DPS by having your hardest hitting attack be on a longer cooldown, especially when you can spec it to coincide precisely with your main nuke. not putting any points into it means that to max your dps you have to clip your third mindflay's last tick.
This is the standard PvE shadowpriest build during this patch: http://db.vanillagaming.org/?talent#bxx0sZZxGxpcxRt
The only way any argument could be made against it is if you REALLY want to put 3 points into mental agility, but since it only affects SW:P (and DP if you're an UD), it's 4 talent points to save 29 mana over 30 seconds, which just isn't worth it imo.
4/5 mb - 3 tick mf-1mb-1swp- 1 second wasted during server lag on gcd-2 tick mf-3tick mf- 1mb.
5/5 mb on unique rotation - 1mb-1swp-2tick mf-2tick mf-1mb-3tick mf-3tick mf - mb
(0 seconds wasted on server lag using gcd).
something that nobody does or notice.
p.s there is no reason wasting 2 points of improved vampiric embrace which increases so low heal and is most likely useful on only 1 boss in game . other than that is dangerous aggro machine
(especially wasting 1 worthless debuff slot and most dangerous on bwl last boss when it comes) .
Raid spec quality = http://db.vanillagaming.org/?talent#bxxzsZZxGxtcxot
(1 point that is set on martyrdom you can switch to improved ve).
Mana efficient quality = http://db.vanillagaming.org/?talent#bxxzsVZZxGxt0hot
Make Macro Mindblast with Inner Focus for good shot and enjoy that extra crit/dmg.
cheers.
Mind Flay is a 3 second long channel, 4 points in imp. Mind Blast brings its cooldown down to 6 seconds, perfectly lining it up to fit after 2 full 3 tick channels of Mind Flay. Yes, dropping 5 points into imp mind blast will allow you to technically generate the highest dps available, but at a massive hit to mana efficiency, because you're only getting 5 ticks of damage from every 2 mind flay casts. If latency is an issue then that's something that you have to deal with and adjust for. When I played on retail I never had an issue with running with 4 points in imp. mind blast.
re: Imp. VE. You can take a point out of that and put it into imp MB if you want, but there's no reason to skip it entirely. 30% of your dmg dealt returned to your group is a fuck load, and if your raid leader is smart and puts you with people who need healing on a regular basis - tanks, melee that is constantly getting some dmg from aoe effects, or warlocks, it saves your raid healers oodles of mana, because they don't have to keep dropping renews or rejuvs on them. If your mindflays hit for 300 dmg per tick (not unreasonable for a decently geared SP in a raid setting), then with imp. VE you're healing each of your group mates for 90 hp every second, and that's discounting the healing coming in from SW:P every 3 seconds. Imp. VE is worth taking, at least once the debuff limit is increased to 16. With Debuffs at 8, you have a point.
don't avoid shadow word pain of your global cd calculations , because it will always interrupt your extra second.
and ye the lag has nothing to do with your "blind eye" .
even if you have 2 ms lag it will still waste 1 tick due to server latency , this was also issue in retail until cataclysm and you cant notice that.
for this reason there was study about this using special shadow priest addons.
mindblast is far more superior.
if you have problem with mana - go for full intellect / spirit gear .
damage will still be far superior compare to mindflays due to mb crits.
(improved vampiric embrace increase the heal done by existant vampiric embrace heal by 10% 2/2) .
10% is imo nothing heal at all and only 2 wasted points on useless debuff .