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Mind Vision bug workaround?

PostPosted: Mon Oct 19, 2015 6:38 am
by mitlandyr
Has anyone tried using a macro with

script SpellStopCasting()
/cast Mind Vision

as a workaround for the current bug where you cannot cast the ability onto a different target while already channeling it?

To clarify, the ability is currently bugged in such a way that it does not allow you to jump from one target to another, which means you are stuck with targets within your own draw range only. This kind of sucks.

I'm too low level to try it out myself. Thanks in advance for any feedback.

Re: Mind Vision bug workaround?

PostPosted: Mon Oct 19, 2015 12:00 pm
by Ana
How I do it is cast vision on one target, select the next one, tap S or W and then cast vision on the new one. It generally sticks even if the 2nd target is out of your own range, thanks to server lag :P

Oh, and casting while channeling something is generally a bug fest. You DONT want to try casting something while you're MCing a target. Trust me.

Re: Mind Vision bug workaround?

PostPosted: Mon Oct 19, 2015 4:07 pm
by Gdek
What about
/cast !Mind Vision
Used to use a similar macro to this to travel using Eagle Eye and Far Sight.

Re: Mind Vision bug workaround?

PostPosted: Tue Oct 20, 2015 11:26 pm
by mitlandyr
Gdek wrote:What about
/cast !Mind Vision
Used to use a similar macro to this to travel using Eagle Eye and Far Sight.

What exactly does that exclamation mark do in a macro? Is it supposed to mean "negative" from Mind Vision?