Some warlock's bugs

Re: Some warlock's bugs

by Loi » Tue Mar 17, 2015 12:33 pm

Very glad they were able to fix the demon armor bug so quickly, and haven't addressed anything that actually matters.
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Re: Some warlock's bugs

by Pizza1989 » Tue Mar 17, 2015 2:47 pm

The Talent "Improved Cures of Exhaustion" and "Improved Life Tap". It won't show up in the tooltip and it doesn't work
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Re: Some warlock's bugs

by nervous » Tue Mar 17, 2015 5:56 pm

Pizza1989 wrote:The Talent "Improved Cures of Exhaustion" and "Improved Life Tap". It won't show up in the tooltip and it doesn't work


They both work, but don't show up in tooltip. Test before you post.
<GRIZZLY>
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Re: Some warlock's bugs

by Genedin » Tue Mar 17, 2015 5:58 pm

improved life drain also adds zero damage instead of 10%

also after i summon someone i get stuck in channeling

also pets are terrible and half their skills dont work


warlocks need help
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Re: Some warlock's bugs

by nervous » Tue Mar 17, 2015 8:08 pm

Genedin wrote:improved life drain also adds zero damage instead of 10%

also after i summon someone i get stuck in channeling

also pets are terrible and half their skills dont work


warlocks need help


Most pets were fixed this morning
Do a reign of fire to fix summon animation
Unsure of improved drain life, what level are you using? It might be applying the 10% to every tick instead of the full duration, but it's kind of a talent trap
<GRIZZLY>
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Re: Some warlock's bugs

by Iryliia » Tue Mar 17, 2015 8:27 pm

Pet's were fixed this morning?

Lol.

Torment is broken, on autocast in defensive mode it will lose aggro without fail at around 75% hp of the target, Corruption, Curse of Agony and Siphon Life added to target + Drain Life and boom, VW looses aggro to never retake it again.

Remove CoA, still loses aggro, Remove Drain Life and wand, still loses aggro.

As far as I know Suffering and Torment should have the same threat build, well guess what, Suffering works like it should but hey, it's a 2 minute CD to use it.

The spell Torment is broken, not nerfed or fixed, it does not build any aggro at all and this just fked up every warlock between level 10 and 60 because lvling lock without VW is like leveling a rogue without offhand or mage without conjure water, pain in the ass and annoying and will deterr people from playing the class.
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Re: Some warlock's bugs

by Sethzer » Wed Mar 18, 2015 3:55 am

Not sure if intended or not, but Death Coil does not heal you/heal fully if it's fully/partially absorbed by your target. Might be due to the absorb mechanic in vanilla from shields/general absorbs.
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Re: Some warlock's bugs

by Skuggor » Wed Mar 18, 2015 8:48 am

Death Coil does not heal you/heal fully if it's fully/partially absorbed by your target.


Not a bug, the heal is provided by the damage, as drain.

Improved Drain : The tooltip is modified by the talent, so check with and without. Plus, you'll need kinda lot a spellpower to get decent ticks (coefficient is rather poor on those spell, as rain of fire, blizzard, ...)
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Re: Some warlock's bugs

by Sethzer » Wed Mar 18, 2015 5:55 pm

Fear pathing is questionable. It always tries to get far away from you. Try to fear a target and walk up to it and the fear pathing will in 9/10 times run far away from you and once you are at about 40y range, it usually stops getting further distance from you and rather run to the side to keep distance.
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Re: Some warlock's bugs

by nervous » Thu Mar 19, 2015 11:14 am

Sethzer wrote:Fear pathing is questionable. It always tries to get far away from you. Try to fear a target and walk up to it and the fear pathing will in 9/10 times run far away from you and once you are at about 40y range, it usually stops getting further distance from you and rather run to the side to keep distance.


I like to think the pathing is more realistic, but it's extremely annoying with the drain life range bug.
<GRIZZLY>
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