Cody121 wrote:Dealing with UD is relatively easy. Use seduction, UD will most likely use WoTF, at which point you can death coil, once DC wears off, WoTF buff should be expired in which case you can fear.
trinket lol
Cody121 wrote:Dealing with UD is relatively easy. Use seduction, UD will most likely use WoTF, at which point you can death coil, once DC wears off, WoTF buff should be expired in which case you can fear.
This is wrong. Good players understand they should look at racials because they often have huge implications for PvP and PvE and because they recognize that a bad racial choice can handicap your class and lock you out of the upper tiers of skilled play. In the case of Warlocks, it is especially true that there is a drastic difference between playing as Horde and playing as Alliance. To claim otherwise is to be ignorant.
Boonkin wrote:RyuKv and sownu, thanks for replying, but this thread isn't about what makes you feel good when you're playing or whether high end PvP content in vanilla matters or not. It's about whether or not playing lock on ally side puts you at a disadvantage when facing horde. Seems like there actually is an answer to that and it's yes.
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squishums wrote:I dont think alliance warlocks are as well suited to SM/ruin as horde because its a glass-canon spec with too much reliance on shadow spells. Less CC means you are more likely to get interrupted, and you will probably die doing useless fire spells, or nothing at all. Every other popular spec has (to varying degrees) more use for fire spells, and more durability