Aethelwulf wrote:Certainly, Paladins are a very strong support, but Shamans also contribute things like Totems, Water Walking, and Chain Heal.
All of which are pretty garbage compared to paladins in pvp. Seriously, water walking? Admittedly that can have a slight advantage in ab, but considering that paladins can shield themselves once every 5 minutes and spam heal with immunity, that alone is far better than anything a shaman can do as far as supporting a lock in pvp.
And you're asking what your faction does for you instead of what you do for your faction. With the disadvantage WotF poses to an alliance lock's utility, Horde simply tops out for PvP.
Good argument, but i'm interested to know as to why no one brought up fear ward. Can't tell you how many times a fear ward on a flag carrier has allowed the flag carrier to escape. Sure its not as prevalent as wotf, but you encounter it fairly often. While it is true that there are alot more undead players than dwarf priests, fear ward is on a 30 second cd instead of a 2 minute cd, And since we're talking about top tier min/maxing, anyone who rolls anything but a dwarf for a pirest alliance side is playing suboptimally. Alliance is NOT a bad choice for a lock.
Sure, 1v1 wotf makes a HUGE difference, but the larger the fight the less it really matters. Just for example, if locks were really so bad alliance side, then why is it so common for an ally lock to be accepted in alliance premades? There's a lot a lock can do, and its not all about fear spamming.
Minerals wrote:orcs for pve suck i guess
Why do orcs suck for pve? If you want to play horde I honestly cant see a single reason why you would pick ud over orc. WotF is nice for pvp, but stun resist is so much more helpful due to there being many many many more stun effects than fear effects. Further, since you mentioned pve specifically, wotf is literally the only advantage ud locks have (i guess the 10 sr is nice for twemp tanking, but not necessary). However, wotf isnt an advantage in pve. Generally, if there's a fear mechanic in a boss, you dont want to resist it just in the off chance that the tank gets feared for one reason or another. But even if wotf allowed you to miss a fear mechanic with immunity, its only once ever 2 minutes and none of the fear mechanics last longer than 10 seconds. That kind of dps increase is so minimal that I don't think it warrants anyone saying "orcs suck for pve," especially when there are only a handful of bosses that actually have fear mechanics.