Tested at lvl 21:
Amplify Curse Increases the effect of your next Curse of weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Curse of Agony (Rank2)
Curses the target wit agony, causing 180 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
Now If I take the Amplify Curse, Id assume that my damage with CoA should go up to 270.
Instead if I follow my combat log for fighting 2 mobs that are lower level than me with just CoA I get:
4 x 7 = 28 Damage
4 x 15 = 60 Damage
4 x 23 = 92 Damage
Total = 180
And its not like the mobs / combat log showed them resisting any of it.
Curse of RecklessnessCurses the target with recklessness, increase melee attack power by 20 but reducing armor by 140 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Kind of works ok if you cast it on a non feared mob.
Unfortunately if you try to use it to stop a feared mob running away, it doesn't work and often just leads to the mob running / stopping intermittently.
UpdateOk I'm a bit of a muppet, I forgot amp curse was a cast ability and not a always on option.
Feel free to shoot me.