Bugged or not?

Bugged or not?

by koelkast » Thu Feb 26, 2015 7:32 am

Hi,

I was wondering if the following lock 'features' are bugged or not on this server?

* Dreadsteed event in Diremaul, I know DM hasnt been released yet but anyone had the chance to test it in a
session?

* Enslave Demon, does it work like intented?

* Felguard and infernal quest chains

* Channeled spells like drain life : on some other private servers I noticed that once your target runs out of the distance required to start the spell it breaks the channel as well. If I recall correctly from vanilla (played spriest with mind flay). It took indeed the required range to commence the cast but the channel wouldnt break untill x tiles further away.

* Spellstones

* Summoning ritual ? Seems to be bugged on quite a few servers as well.


Thanks in advance.
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Re: Bugged or not?

by Codeine » Tue Mar 03, 2015 3:43 pm

I can tell you for a fact that drain life is bugged. If the mob runs too far it will cancel the cast. My 5/5 corruption is also bugged and cant be cast while moving. Hopefully these get sorted soon.
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Re: Bugged or not?

by Nihilithak » Tue Mar 03, 2015 4:46 pm

Drain life always broke at a certain range. It feels normal and fine to me. And 5/5 imp. corruption is also working for me. You just need to log out completely and re-log. This can happen if your game crashes or you alt+f4 etc.
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Re: Bugged or not?

by TheLockKing » Tue Mar 03, 2015 6:15 pm

Codeine wrote:I can tell you for a fact that drain life is bugged. If the mob runs too far it will cancel the cast. My 5/5 corruption is also bugged and cant be cast while moving. Hopefully these get sorted soon.


Drain Life being canceled when they run away too far seems like it's WAI. If you have it continually channeled even if the mob is like 600 meters away, that's insane.
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Re: Bugged or not?

by Youfie » Tue Mar 03, 2015 8:44 pm

TheLockKing wrote:
Codeine wrote:I can tell you for a fact that drain life is bugged. If the mob runs too far it will cancel the cast. My 5/5 corruption is also bugged and cant be cast while moving. Hopefully these get sorted soon.


Drain Life being canceled when they run away too far seems like it's WAI. If you have it continually channeled even if the mob is like 600 meters away, that's insane.

Yeah, Drain Life doesn't work like AM with unlimited range & los after initial cast.
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Re: Bugged or not?

by TheLockKing » Tue Mar 03, 2015 9:08 pm

Youfie wrote:
TheLockKing wrote:
Codeine wrote:I can tell you for a fact that drain life is bugged. If the mob runs too far it will cancel the cast. My 5/5 corruption is also bugged and cant be cast while moving. Hopefully these get sorted soon.


Drain Life being canceled when they run away too far seems like it's WAI. If you have it continually channeled even if the mob is like 600 meters away, that's insane.

Yeah, Drain Life doesn't work like AM with unlimited range & los after initial cast.


AM?
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Absyrtus - THE LOCK KING! Orcanite - Warsong Grunt Brahman - The Shaman
Aratoko - Boomkin Piece a' Shit

ALLIANCE
Estrad - Warrior of the World Casamir - That's a Paladin Chryses - Pretty Fly for a Rabbi
Blasius - M. A. G. E.
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Re: Bugged or not?

by Codeine » Tue Mar 03, 2015 11:52 pm

arcane missiles, my corruption is working again, the server must've restarted when i was asleep. i tried logging out restarting client etc yesterday when it was happening nothing fixed it.
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Re: Bugged or not?

by Ike » Wed Mar 04, 2015 6:34 am

Channeled (all?) abilities should have some leeway before they get canceled and it feels like Drain Life stops too early. I can't find on the Internet anything regarding this, however.
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Re: Bugged or not?

by riq and snog » Thu Mar 05, 2015 3:09 am

Codeine wrote:arcane missiles, my corruption is working again, the server must've restarted when i was asleep. i tried logging out restarting client etc yesterday when it was happening nothing fixed it.


If corruption bugs out logout 30 sec that fixes it
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Re: Bugged or not?

by koelkast » Sun Mar 08, 2015 7:48 pm

Ike wrote:Channeled (all?) abilities should have some leeway before they get canceled and it feels like Drain Life stops too early. I can't find on the Internet anything regarding this, however.

This is what I ment, and how it worked in Retail with drain life/drain mana and mind flay. Go check in another popular private server that ends on ix, they got it fixed.

Im 100% sure the current state of the channeled spell breaking early is bugged

https://www.youtube.com/watch?v=WBRIcGdVxgw
in the beginning you can see him mind flaying after a fear and it channels without breaking.
If u fear or ur mob runs away and then drain life it breaks to soon.

And I played shadow priest in Retail, but also lock alt and mind flay works the same as drain life and drain mana
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