Tarra wrote:Hi,
I was thinking about the
Spirit of Aquementas Off Hand as it is in the game on the PvE-Server at the moment pre Patch 1.4.
Unlike
After Patch it gives you -25 mana costs on any spell.
Is it worth using on long Bossfights and by that not having to use as many Life Taps but also losing some Spelldmg?
Since you mostly spam Shadow Bolt, which is a long and comparably expensive spell I don't think it would be better than
Orb of Dar'Orahil for example. (Couldn't find the pre 1.4 version of this one. I think there is 10 shadowdmg on it currently).
Can someone do the math on that?
I can basically guarantee that you don't benefit enough from it, 25 mana isn't enough to make a difference before the boss is dead and you're already not tapping enough to be worth it, but I'll do the math because I'm interested in seeing the actual numbers:
DISCLAIMER:
All of this is done in _optimal scenarios_ for aquementas, meaning that this is the top benefit you'll ever see from Aquementas, this is not reflective of real world scenarios where it'd never be worth this much, as you never start fights on 0 mana and always have regen sources from outside, for example mana potions and mana regen totems / buffs.
Assumptions:
You start the fight at 0 mana. (To make it fun)
You have roughly 460 spellpower (my numbers, because I cba to do actual research and find pre 1.4 numbers, spellpower only ever increases the comparative value of aquementas, so that won't change anything)
Shadow bolt costs 360 mana. (Couldn't actually remember the correct value, but know it's close to that).
No mana potions nor dark / Demonic runes are used.
Math:
Equipping aquementas means every 15th shadow bolt you cast will provide a 0 mana shadow bolt, meaning you'll have to tap 3,75 times per 16 shadowbolts instead of 4 times you'd have to otherwise (my numbers). This entire rotation takes 45,625 (aquementas) or 46 (no aquementas) seconds.
46 - 45,625 = 0,375, or 15% of a shadow bolt's cast time. (2,5 * 0,15 = 0,375) meaning that every 46 seconds you gain 0,375 of a shadow bolt by using aquementas.
Now, a shadow bolt does roughly 1000 damage per cast, so that'd mean that in 46 seconds you'd have to gain 375 damage from the spellpower in your off-hand. Fortunately shadow bolt has close to 100% spell power scaling, so we're using that number.
375 damage = 375 spell damage bonus in total.
Since we had 16 shadow bolt casts, we take 375 / 16 (= 23,4375) o get the spellpower value needed on the off-hand.
375 / 16 = 23,4375 meaning that the off-hand would need to have +23 spelldamage to be worth more than aquementas in this scenario.
Now there's some factors I've ignored here, including for example the spellpower scaling of lifetap, but it gives you a reasonable idea of the power of it in optimal scenarios.
DISCLAIMER:
All of this is done in _optimal scenarios_ for aquementas, meaning that this is the top benefit you'll ever see from Aquementas, this is not reflective of real world scenarios where it'd never be worth this much, as you never start fights on 0 mana and always have regen sources from outside, for example mana potions and mana regen totems / buffs.
Using Guybrushes spread sheat I pulled some real world numbers:
In a 180 second fight I cast 55 shadow bolts and tap 9 times, 55 shadow bolts means I gain ~4 shadow bolts worth of mana, giving me 60% (1,5 / 2,5) of a shadow bolt worth of damage, which is worth 600 spellpower or 55 * 11, meaning that 11 spellpower on the off-hand would be roughly equal in a 3 minute fight for me right now.
It's worth a heck of a lot more than I expected when I started running the numbers, but it's far from actually useful, as there's no fight where you'll end up casting enough shadow bolts to make it worth it.
In reality, I'd probably value the effect around 8 spelldamage worth, so if you have less than that I'd use aquementas on any fight where you use life tap, but Orb of Dar'Orahil is still pre-BiS.