by Grim » Sat Feb 07, 2015 1:53 pm
Those videos are spot on, checked all these issues in this last test and they work properly.
Only thing that is bugged atm is pet 'defensive stance'. Not sure for hunters, I tested it on my lock. When you engage something (ie other player), if pet is set on 'defensive stance', it does nothing, remains sitting next to you. Same thing if someone else attacks you. <- tests done with felhunter
'Aggressive stance' is somewhat wonky too. You engage someone, they run away, you pull back your pet by setting it in 'passive stance', get out of combat etc. If you put your pet back into 'agressive stance' again a few seconds after it comes back to you, it starts chasing the same player you engaged before, like the pet itself never left combat. Waiting for some time after pulling the pet back before setting it into 'aggressive stance' again works tho, since maybe it takes longer for pets to leave combat?
In every other case, pets work amazingly well, better then I've seen on any other server.
Sheeva -@- 11 years of facemelting and saving your buttcheeks, all at once!
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