Norjak wrote:Arcane Crystal Pendant looks good as a Moonkin neckpiece, so I checked how to obtain it & it appears to be from a lvl 50 Mage class quest, specific to Mages :-\
awww
Norjak wrote:Arcane Crystal Pendant looks good as a Moonkin neckpiece, so I checked how to obtain it & it appears to be from a lvl 50 Mage class quest, specific to Mages :-\
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Lorilay wrote:If you're gearing up for dps, it should be obvious that there isn't a static value for things like hit or crit. Unless you want to take the time to make a very fancy spreadsheet with formulas and stuff, you just have to exercise some common sense in choosing hit over crit or spellpower.
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Doofoos wrote:Well i messed up again when i thought i need 150 NR from gear ... i get the confirmation that i will need +90 nature resist from the gear, +60 will come from totem\aspect, and total is 150.
+90 nr from gear doesn't look like a big problem, gonna investigate a bit later.
Using this list
1) Looks like +10 head\legs ZG enchants aren't available till 1.11
2) Trading +33 healing on shoulders for 5 nr is not a good idea.
Trying to get NR without losing much stats, my calculations so far:So, it's total of 60 nr without any significant loss of other stats. Next items will hit our stats:
- Racial: +10 nr
- 1.9 Cloak Enchant: +15 nr
- T2 chest: lots of stats, +10 nr
- Cenarion Reservist's Leggings: 13 sta\29 healing, +25 nr (must have)
- [Belt]Chloromesh Girdle: +20 nr (losing 16 int and 62 healing to Corehound Belt)
- [Trinket]Heart Of Noxxion: +10 nr (losing 44 healing to Royal Seal or manaregen from Blue Dragon trinket)
There is more choices after getting 60 nr, but dont forget im not considering World Dragons or expensive items, im trying to keep 5\8 t2 for -0.2 regro cast time and keeping in mind ZG head\legs\shoulders enchants.
What do you guys think?
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