Setup wrote:However, for the small handful of players who realize that min:maxing is not necessarily to thrive in this game, it's tolerable to bring along a moonkin if that's what someone wants to play. It's not so bad that it'll tank your whole raid, and the lack of damage is partially recoverable with the utility of a battlerez/innervate.
The reason most guilds won't hire any of these specs is not so much min-maxing, it's more that unless you know the player already and trust that they'll make an extra effort to compensate for their weak spec, can you be sure that someone who chooses to play one of the worst specs in the game is actually trying his best?
I mean, some will. There are players who just really love balance druids or enhancement shamans or whatever, and will put in that 110% effort that makes them perform okayish. However, if you don't know that this is the case, is it sensible to invest in a player about whom the only thing you know for certain is that he chose the slowest car to race in? What are the odds that he's going to work extra hard to make up for it? In the majority of cases it's simply a player who doesn't care about doing well, and that's not someone a raid leader will be eager to bring to a raid, even if it's easy-peasy vanilla content. It's a matter of principle. You want to recruit people who strive to put in the best possible performance, and such players will almost never choose to play balance druids.
Oftentimes, the guild's token enh/ret/balance/feral is someone who's been in the guild for a long time and has been allowed to reroll into that spec because everyone knows him and trusts that he'll do his best, but that same guild wouldn't dream of recruiting one of them from the public.