TheNIF wrote:Weapon: Warden Staff (+9 weapon dmg)
Why this enchant? Thanks.
TheNIF wrote:Weapon: Warden Staff (+9 weapon dmg)
JurkenSlynan wrote:TheNIF wrote:Weapon: Warden Staff (+9 weapon dmg)
Why this enchant? Thanks.
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Kenco's Threat Guide wrote:(B) Druid (credit to Chibi of Shadow Moon)
The threat modifiers for Bear tanks are the same as Warriors: 130% for Bear Form and Defensive Stance, or 149.5% if you have 5/5 Defiance or Feral Instinct. However, the primary bear tanking abilities dont add threat like warriors', they multiply. Each point of damage done by Maul and Swipe does an additional 0.75 threat, before the bear stance modifier. E.g. Maul does 200 damage, so it does 200 * 1.75 = 350 threat raw, or 350 * 1.3 * 1.15 = 523 threat counting the bear stance + feral instinct modifiers...
Growl has exactly the same behaviour as Taunt for Warriors.
Lorilay wrote:
In short, you have a base bonus to threat in bear form which can be increased with talents. Maul and swipe cause threat that scales with the damage you do; as your gear improves your threat increases much more than warriors does. Case in point: after the fix to maul threat, I can pull aggro off an equally geared warrior tanking a mob if I start with full rage.
Lorilay wrote:Eh, all our dps warriors start off the fight doing 1 sunder each anyways to get more uptime with 5 stacks. I do wonder what the math is on having a rogue keep up expose armor instead of sunder, though.
Armilus wrote:Lorilay wrote:Eh, all our dps warriors start off the fight doing 1 sunder each anyways to get more uptime with 5 stacks. I do wonder what the math is on having a rogue keep up expose armor instead of sunder, though.
Talented Expose with 5 points is better than sunder... 300 additional armor reduction.
Ugh, now I want to build a raid group around a Druid MT and utility rogue with SF, imp expose and imp kidney. Just to do something different It wouldn't be better than standard raid setups but I think it would be totally doable.
Edit: BTW, I think expose armor makes it so that you can't use sunder armor. At least it was like that for a little bit after they implemented debuff priority during vanilla, maybe they fixed it.
Undertanker wrote:Warrior Best Hard hitting, armored boss tank.
Druid Best tank against bosses that do primarily magic damage (warrior can't block/dodge/parry for revenge uptime)